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Status update?


david_a

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So, any word on the next release? The reason I ask is that I've completely given up playing software ZDoom on my desktop since it constantly hangs due to the infamous "driver issues" bug (it's been in Vexing Bugs for quite some time). Completing RTC-3057 is utterly impossible for me with vanilla ZDoom, and I heard that 0.75a had some issues with it (besides, it runs kinda slow).

Help me timmie, you're my only hope! :)

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Still working on it :) I'm kinda knee-deep in the dynamic lights stuff right now, so a release would probably be a bad idea...

I'm also working on a side project to mess around with different methods of rendering to hopefully incorporate back into ZDoomGL to speed things up a bit, so that's also taking up some of my time. If you're curious, the side project is a Super Bomberman clone (since there hasn't been a good Bomberman version for the PC yet, although Atomic Bomberman wasn't bad), but with 3D graphics (since it's my testbed for new stuff right now). It'll also have client/server networking for 4 players when I get it finished :)

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Those are some excited looking penguins.

WHAT'S THE STATUS ON THE REAL-TIME DYNAMIC SHADOWS, TIMMIE? AND TEH 3D MODALS???/ WHEN DO U EXPECT THE RAY-TRACING STUFF TO BE DONE?

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