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A question about Boom...


Foofoo

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Okay- I'm doing this map and it's become more than 2 megs in size. I used zdbsp to build the nodes and such, and it says:

"SEGS is too big for Vanilla Doom and most ports (35482 segs)"

And when I try to run it in Boom it doesn't work and it just goes back to DOS saying "Segment Violation". Okay- now tell me people, is Boom limited? Do I have too many segements? I need this level to work with Boom because its for Community Chest 2 and all the maps must be for Boom. So... is this port limited like this?

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Foofoo said:

Okay- now tell me people, is Boom limited? Do I have too many segements?

Obviously yes. I think the limit is at 32k, only ZDoom can go up to 64k.

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boris said:

Obviously yes. I think the limit is at 32k, only ZDoom can go up to 64k.


Fuck. Fuckfuckfuckfuckfuck.

Well there goes my fucking level. Fucken bullshit.

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Prboom hasn't updated their segs format yet. And if they do, it probably won't be the same format as the one used in ZDBSP (owing to the influence of Deep in these matters).

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ZDBSP has an option that controls how hard it tries to avoid splitting segs. Try adding --split-cost=16 to the command line and see if that makes the warning go away. If not, try larger numbers until you find one that works.

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are you saying its only a ZDBSP problem? If I don't use ZDBSP I won't have the problem?

Because if that's so, then GOD DAMNIT!!! I spent like literally 8 to 9 hours yesterday deleting vertices and such until it went away.

and, uh, what is a 'seg' anyway? I know of 'vertices', 'sidedefs', but 'segs'?

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