Sephiroth Posted September 16, 2001 i see that doomworld not only helps doom players but a large number of heritic/hexen players. I feel i am not the only one to ask this but why isnt there a heritic or hexen fourm here. or a heriticworld.com, that doesnt sound as good as doomworld.com 0 Share this post Link to post
Shaviro Posted September 16, 2001 Well. This is doomworld for doom. There's a lot of Quake 3 players around here too. Should they create a forum for that too? I think you see the problem. 0 Share this post Link to post
Naked Snake Posted September 16, 2001 IF Ling decided to make a new forum it should just be Other Games. But then again this is DOOMWORLD not OTHERGAMES world. Meh. 0 Share this post Link to post
Xenoman Posted September 16, 2001 There could be a "Other Games" forum, subjects on other games do appear here sometimes. 0 Share this post Link to post
Crendowing Posted September 16, 2001 The least you could do is spell "heretic" right. 0 Share this post Link to post
DooMBoy Posted September 16, 2001 i see that doomworld not only helps doom players but a large number of heritic/hexen players. I feel i am not the only one to ask this but why isnt there a heritic or hexen fourm here. or a heriticworld.com, that doesnt sound as good as doomworld.com Keep in mind this is Doomworld.com. That's why there's a Doom in the title. Umkay? =P 0 Share this post Link to post
Lüt Posted September 16, 2001 i see that doomworld not only helps doom players but a large number of heritic/hexen players. I feel i am not the only one to ask this but why isnt there a heritic or hexen fourm here.Heretic is entirely based on Doom, thus Heretic editing is the same as Doom editing, Heretic multiplayer is the same as Doom multiplayer, a lot of Doom source ports support Heretic, etc. so there's no need for a separate Heretic forum. For example if somebody wanted to know how to do a map editing trick in Heretic, it would just go in the editing forum because the trick works the exact same in Heretic as it would in Doom, so whether the question pertains to Doom or Heretic isn't really relevant; the function is the same, the editor would be the same, and so on. 0 Share this post Link to post
Zaldron Posted September 16, 2001 Yeah, besides, the Heretic/Hexen community, or at least the one that still mods for the older games is way too small to be considered. It's kinda hard to work in those games when you're deep into Zdoom or EDGE. But if i'm right, as soon as Zdoom gets Hexen support ALL TCs will be done for Hexen instead of DooM. 0 Share this post Link to post
NiGHTMARE Posted September 17, 2001 Try http://www.planetheretic.com/ or http://www.ravengames.com/ 0 Share this post Link to post
SirRobin Posted September 17, 2001 Heretic is entirely based on Doom, thus Heretic editing is the same as Doom editing, Heretic multiplayer is the same as Doom multiplayer, a lot of Doom source ports support Heretic, etc. so there's no need for a separate Heretic forum. For example if somebody wanted to know how to do a map editing trick in Heretic, it would just go in the editing forum because the trick works the exact same in Heretic as it would in Doom, so whether the question pertains to Doom or Heretic isn't really relevant; the function is the same, the editor would be the same, and so on. You have a point but your not entirely correct. Not all the effects can be made the same way because original heretic has different linedef types and lacks many DooM linedefs that are important for example in making a working fake under/over 3d-bridge. I have a heretic map under work that will utilize many special effects used in DooM maps but not everything is possible... Unfortunately. 0 Share this post Link to post
NiGHTMARE Posted September 17, 2001 And then there are probably a few things that are possible in Heretic editing that aren't possible in Doom editing. There's certainly a LOT of Hexen stuff that isn't possible in Doom. 0 Share this post Link to post
Liam Posted September 17, 2001 You have a point but your not entirely correct. Not all the effects can be made the same way because original heretic has different linedef types and lacks many DooM linedefs that are important for example in making a working fake under/over 3d-bridge. I have a heretic map under work that will utilize many special effects used in DooM maps but not everything is possible... Unfortunately. I have a hell of a time getting heretic false 3d bridges. I haven't attempted real crossbeam bridges in heretic yet, however. 0 Share this post Link to post
Lüt Posted September 17, 2001 Not all the effects can be made the same way because original heretic has different linedef types and lacks many DooM linedefs that are important for example in making a working fake under/over 3d-bridge. I have a heretic map under work that will utilize many special effects used in DooM maps but not everything is possible... Unfortunately.True, but considering that the editing forum has expanded to include things like ACS, DDF, all other kinds of scripting, EDGE 3D floors, ZDoom slopes and many other new features and line types introduced in source ports, making room for Heretic's tiny differences isn't an issue at all. 0 Share this post Link to post
elbryan42 Posted September 17, 2001 did you try planet heretic? http://www.planetheretic.com/ they have a forum there. 0 Share this post Link to post
Liam Posted September 17, 2001 did you try planet heretic? http://www.planetheretic.com/ they have a forum there. Planet Heretic seems pretty Heretic 2 oriented... and the Raven-Games board only gets a coupla posts a day. 0 Share this post Link to post
SirRobin Posted September 18, 2001 True, but considering that the editing forum has expanded to include things like ACS, DDF, all other kinds of scripting, EDGE 3D floors, ZDoom slopes and many other new features and line types introduced in source ports, making room for Heretic's tiny differences isn't an issue at all. Oh, I agree! Discussion about heretic here most certainly wont bother me... Actually I'm interested in participating :) 0 Share this post Link to post
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