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Doombuilder: CARRY EAST ZDoom: stfu fag


LexiMax

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So yeah, I'm trying to make a map with scrolling floors in ZDoom 1.23 (I also tried this in later versions of ZDoom, and it still acted in the way I am about to describe). I want a floor that carries the player east in certain parts of my map, to simulate a slippery slope. I already have a sector on the other side of the map that carries west, north and south, so this should be a no brainer...right?

Wrong. When I select for the sectors to carry east, in game they intead SCROLL east...not at all what I intended. Again, I have tried to use ZDoom 2.63a to see if that fixed the problem, and all versions of "CARRY EAST" no matter how fast or slow they are, instead scroll east like a conveyer belt. This ONLY happens with east, I have had zero problems with any other direction, and judging from the sector numbers, they don't seem like they are out of order or anything, so I think that the config isn't the problem. I also tried using scroll east to see if that had the opposite effect on it, but no such luck, it did what it was supposed to. Also, trying to carry in other directions on the exact same sector work like they are supposed to.

This has left me with a major ???. What the hell is going on, and how do I fix it?

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You may have stumbled upon a bug in ZDoom that has gone unnoticed until now. Post a thread at ZDoom.org in the bugs forum - maybe Randy can get back to you on that.

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The Heretic 'carry east' special does indeed scroll the texture. This is as intended and not a bug. It's just mis-named in DoomBuilder.
If you want a non-scrolling sector that carries the player you have to use the Boom scroll specials, not the Heretic sector types.

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Graf Zahl said:

The Heretic 'carry east' special does indeed scroll the texture. This is as intended and not a bug. It's just mis-named in DoomBuilder.
If you want a non-scrolling sector that carries the player you have to use the Boom scroll specials, not the Heretic sector types.


I tried using scroll specials, didn't work too well in 1.23, but oh well, next version of zdaemon is 2.xx compatable.

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AlexMax said:

I tried using scroll specials, didn't work too well in 1.23, but oh well, next version of zdaemon is 2.xx compatable.



Then you did something wrong. Their behavior hasn't changed a bit for 2.0.x and all maps I know which use them work perfectly.

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