zxcvbnm Posted September 19, 2001 hi as you probably dont know, im working on a new source port. its only about 5-10% done, and im kind of waiting for the non-beta of zdoom to come out to begin. anyway, my question to you people is: should i include +mlook in my doom port? i believe that this is very very very un-doomish and i want this to be a 'doomy' source port. what do you think? 0 Share this post Link to post
DooMBoy Posted September 19, 2001 Put mouselook in. You don't necessarily HAVE to use it. 0 Share this post Link to post
kain Posted September 19, 2001 please put higher resolutions in it. and please, if your going to make it gl, please pr render it so my computer wouldnt have to. 0 Share this post Link to post
999cop Posted September 20, 2001 make it High Color (16-bit) to replace 256colors if it's possible 0 Share this post Link to post
Peter Heinemann Posted September 20, 2001 mouselook is fine, jumping could be called un-doomish :) And please add also software rendering (non OpenGL mode). good luck for your work! 0 Share this post Link to post
deadnail Posted September 20, 2001 Didn't the man say that he was using the soon to be released (hopefully) ZDoom v1.23 final as his source? If so then mouselook, jumping, and hi-res are already there. It would benefit no one to nerf a feature that already exists. 0 Share this post Link to post
Zaldron Posted September 20, 2001 Scrap the old renderer. Go for GL or hi-color. 1280x1024 and STILL stupid 8-bit fading? Ugh. 0 Share this post Link to post
zxcvbnm Posted September 20, 2001 ok, thanks for your input everyone. i will add mouselook, but no jumping. btw, i plan to have a opengl mode and a 'classic doom' mode of rendering so those who want it to look good can be happy and those who want a more classic feel can also. 0 Share this post Link to post
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