Jump to content

zdoom and flats


m0l0t0v

Recommended Posts

I made this wad file with my own flats. When I drag it to the Zdoom icon, Doom2 starts but without the replacement flats.

It works fine with wall textures etc, but not with flats... Can anyone tell me what's going on? How can I see my flats in Zdoom?

I use zdoom 63.cab BTW

Thanks in advance...

[edit] It does work with monster sprites either :-( [/edit]

Share this post


Link to post

Does it work in other source ports? What did you use to add the flats? If you're using XWE, did you right click and select "Save As Doom Flat"?

Share this post


Link to post

I used NWT

I know it's old but I like it.
I'll try XWE though...

-------

ahum... How do I import gif files into wads using XWE?

Share this post


Link to post

OK, so how do I import bmp files into wads using XWE?
I've opened wad and am looking the entries. How do I replace the existing bmp with the new one?

It's probably really easy, but I can't find a button for it... :-(

Share this post


Link to post
  • 3 weeks later...

Just found out what went wrong... turned out the flats were in the wrong position :-/

Sonmeone please close this thread...

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...