SirTimberWolf Posted November 12, 2004 I'm working on an RPG project, this is one of the maps that will be going into it... Its supposed to be a barracks (first shots) where you can go into a mine... THough I seem to be stuck on what else should be done... Barracks area http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0004.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0003.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0005.jpg Upper mines (outside of the barracks) http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0010.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0009.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0008.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0007.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0006.jpg The actual mines themselves (The middle part is for the 'carts' you saw earlier...) http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0002.jpg http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/DOOM0000.jpg Update: One of the air recyclers in a tributary part of the mines... http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/d27cbbe4.jpg The electric lamps denote where the actual new digging will take place (not finished with those yet) I sloped the walls in the supported areas, looks a little more natural, I'm going to slope the walls on this part too eventualy, as well as add mine carts and what have you... Cc is always welcome, but I'd really appriciate some ideas to make it feel more natural.. more real... 0 Quote Share this post Link to post
Lutrov71 Posted November 12, 2004 Jeez, isn't that enough? :D Maybe use some different gray textures, in the mines, maybe have some water or things like that. Maybe some dead bodies etc. 0 Quote Share this post Link to post
NiGHTMARE Posted November 12, 2004 The mines could do with some rock formations and cracks on both the ground and the ceiling. You could possibly (as Lutrov71 suggested) add few pools of liquid as well - perhaps water in the upper mines, and lava in the lower reaches? 0 Quote Share this post Link to post
toxicfluff Posted November 12, 2004 You can always add a few trims and supports as fairly generic but usually pleasing detail. The overhanging sector with the embedded lights in the first shot (DOOM0004) especially would benefit from this, I reckon. 0 Quote Share this post Link to post
Fanatic Posted November 12, 2004 That looks really good! I dig the outdoor and cave type of maps myself, so I would say try to make more natural looking rocky areas, outside and in the cave. The cave with the tracks looks fairly square, not much natural looking stuff on the walls. Otherwise, looks like a very cool environment! 0 Quote Share this post Link to post
Sharessa Posted November 12, 2004 Heh, those mines remind me of the ones in Quake 2. Nicely done, though I cant think of anything else that should be added. Maybe some machinary in the mines or a sunken area in the barrack's large room (like a step down and carpeting, though perhaps thats a bit too...executive for a military instalation). 0 Quote Share this post Link to post
Nick Perrin Posted November 12, 2004 The mines seem very large. It seems to me that mines should be more cramped, at least once you get to the deepest parts. Of course this probably won't look as good, but it's just more like a real mine, so I'm not so sure what's better. Nice job otherwise though. I like to see maps where people really put effort into the detail(they remind me of myself! lol)! 0 Quote Share this post Link to post
Lutrov71 Posted November 13, 2004 Maybe things holding the caves together would be nice too, using SUPPORT3 textures and everything. 0 Quote Share this post Link to post
SirTimberWolf Posted November 14, 2004 Hi everyone... It's me again... :P I'm looking for a little bit of help in fixing/breaking a script I wrote... Any thoughts on improvement are completely welcome... (This also kind of serves as an idea of what the mod will have in it) http://www.geocities.com/sionnachthestoryteller/barracks.zip Below is the script code for the more 'program oriented' amoung you... Thanks for any help in advance http://www.geocities.com/sionnachthestoryteller/sogmap01.txt 0 Quote Share this post Link to post
Ultraviolet Posted November 14, 2004 Those are some goddamn nice screens, especially that air recycler. EDIT: Except for the foreman's office. :P 0 Quote Share this post Link to post
SirTimberWolf Posted November 14, 2004 http://img.photobucket.com/albums/v126/SirTimberWolf/coop%20mapping%20thing/cf6c7b62.jpg Mmmm.. Working npcs... :) Damn placeholder marines.. :P 0 Quote Share this post Link to post
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