zioburosky13 Posted January 1, 2005 Here's the console log: CDialogTextures::BuildTree() took 6389 milliseconds GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9600 x86/MMX/3DNow!/SSE GL_VERSION: 1.5.4776 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control QE_LoadProject (doom.qe4) WARNING: file def/map_intro.def, line 93: Unknown entityDef 'char_labcoat_young' inherited by 'intro_scientist' Map_New Entering message loop WARNING: Couldn't load image: _emptyname Side stretch Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Dragging entire selection Side stretch Dragging entire selection Side stretch Entity NOT created, brushes not all from world side stretch undone. drag selection undone. set brush textures undone. Dragging entire selection Dragging entire selection Dragging entire selection Map_SaveFile: C:\Game\Doom 3\my room.map writing C:\Game\Doom 3\my room.map... Map_SaveFile: C:\Game\Doom 3\my room.map writing C:\Game\Doom 3\my room.map... --------- Game Map Shutdown ---------- -------------------------------------- ---- dmap ---- --- LoadDMapFile --- loading maps/C:/Game/Doom WARNING: Couldn't load map file: 'maps/C:/Game/Doom' ------------- Warnings --------------- during running dmap... WARNING: Couldn't load map file: 'maps/C:/Game/Doom' 1 warnings ]map myroom Can't find map maps/myroom.map ]quit I save my file in C:\Game\Doom3\(map name) I can't do bsp nor load the map to test.. 0 Quote Share this post Link to post
Amaster Posted January 1, 2005 It appears to be looking in the maps directory. Try saving your map in "C:\Game\Doom3\maps" instead. Also, doom3 doesnt like spaces in file names and paths. I would suggest you save your map as "myroom" or perhaps "my_room". Hope this helps. 0 Quote Share this post Link to post
Sniffeh Posted May 12, 2018 (edited) I have a custom map in Doom 3\Base\Maps and when I type in "map nameofmap" it says "cannot find map". Edited May 12, 2018 by Sniffeh 0 Quote Share this post Link to post
snapshot Posted May 12, 2018 (edited) If I remember correctly, It should be written like so in console: map "base\maps\wow.map" (or was it .bsp? been a while since I played Doom 3). Edited May 12, 2018 by dmg_64 2 Quote Share this post Link to post
Teder Posted May 15, 2018 On 5/13/2018 at 6:41 PM, MFG38 said: Way to bump a 13-year-old thread. Expand LOL - sorry for offtop but this make my face looks like banana. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.