tony Posted January 8, 2005 I finish with the editing of FreeDoom1 maps for jDoom compatability, who wants to test them out ??? 0 Quote Share this post Link to post
chilvence Posted January 8, 2005 You know that jDoom has its own complete (well near enough anyway) texture, monster, sound and music replacement dont you? I'm struggling to understand your motive. If you just want to see the the freedoom iwad in GL, theres ZdoomGL, or GLBoom - the only thing that jDoom offers over those 2 are those optional extras. Which incidentally replace everything in freedoom. (well, except the levels) 0 Quote Share this post Link to post
Darkman 4 Posted January 8, 2005 chilvence said:You know that jDoom has its own complete (well near enough anyway) texture, monster, sound and music replacement dont you? I'm struggling to understand your motive. If you just want to see the the freedoom iwad in GL, theres ZdoomGL, or GLBoom - the only thing that jDoom offers over those 2 are those optional extras. Which incidentally replace everything in freedoom. (well, except the levels) He uses Linux, so his Source Port choices aren't that big. :o 0 Quote Share this post Link to post
Manc Posted January 8, 2005 What possible "incompatibilities" were there? And were they not possibly the fault of jdoom if they ran right in every other port? 0 Quote Share this post Link to post
tony Posted January 9, 2005 Well most of incompatibility were minor. Like red, blue and green door weren't label red, green or blue. Floors that don't lower, I did some fancy editing with a few things, so it almost impossible to see the difference. The most problems I had was with EMl7. There were lines that were over lapped and sectors that aren't solid. Despite all this I had to end up deleting one door and rebuild another. But please give it a try and tell me what you think. Maybe you can help me come with a solution for EMl7 0 Quote Share this post Link to post
tony Posted January 10, 2005 Well anyone ? Could it at least be posted with freedoom ? Might as well. 0 Quote Share this post Link to post
leileilol Posted January 10, 2005 Doubtful anyone would try if a link wasn't provided at all, cmon it's FreeDoom, no need for secrecy. 0 Quote Share this post Link to post
tony Posted January 11, 2005 Well it's too big to keep on my FTP so I need a place to upload the damn thing 0 Quote Share this post Link to post
Jon Posted January 12, 2005 http://sourceforge.net/docman/display_doc.php?docid=12869&group_id=61157 As found by going to freedoom.sf.net and clicking on 'documentation' 0 Quote Share this post Link to post
tony Posted January 12, 2005 Ok, I uploaded the wad, the first one sort of lost connection so download the zip instead, it's here ftp://ftp.vect.org/pub/incoming/freedoom/ However I think you need a ftp protocol to download it. 0 Quote Share this post Link to post
leileilol Posted January 12, 2005 Incoming files can't be downloaded by others 0 Quote Share this post Link to post
leileilol Posted January 13, 2005 It's for "contributing" to FreeDoom, not for hosting files. Only the Freedoom maintainers can access them. 0 Quote Share this post Link to post
tony Posted January 13, 2005 Well when he does look at which I dought he will have time to, please let me know on what he decide. 0 Quote Share this post Link to post
Jon Posted January 15, 2005 tony said:Well when he does look at which I dought he will have time to, please let me know on what he decide. Do you have a job? 0 Quote Share this post Link to post
fraggle Posted January 25, 2005 I extracted the modified levels and put them here. Sorry for the delay in dealing with this stuff. I'll try and have a look at the changes tonight. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.