Cyb Posted March 11, 2005 Over at the site of my good buddy SoM, you can see a couple screenshots of the in-development version of Eternity featuring stacked sectors, or portals or whatever the hell you want to call them. Of course Eternity has already had them for a few months now, but this is significant because you can now stack a sector on top and bottom! That's like making a sandwich out of a Doom map! I'm not sure where I'm going with this, so just check out the screenshots you punks. 0 Share this post Link to post
kristus Posted March 11, 2005 SoM rules. SoM, wanna have my baby? I don't want it. 0 Share this post Link to post
Sporku Posted March 11, 2005 What are the ZDoom fanboys going to say to this? Oh noes. 0 Share this post Link to post
sargebaldy Posted March 11, 2005 It's not so much about being able to stack a sector "on top and bottom", you can actually stack as many times as you want. 0 Share this post Link to post
deathz0r Posted March 12, 2005 Oh my, that's excellent stuff! I still want to test out the netcode whenever that gets sorted out! 0 Share this post Link to post
AirRaid Posted March 12, 2005 Great. Now Millennium will take EVEN LONGER to finish. :P 0 Share this post Link to post
Udderdude Posted March 12, 2005 AgentSpork said: What are the ZDoom fanboys going to say to this? Oh noes. Expand Stacked sectors are for weenies! Nyahnyahnyah! 0 Share this post Link to post
DaniJ Posted March 12, 2005 Quote What are the ZDoom fanboys going to say to this? Oh noes Expand Not much they CAN say... Eternity portals > Zdoom portals Narf 0 Share this post Link to post
Graf Zahl Posted March 12, 2005 ZDoom's stacked sector stuff is a cheap hack that barely works. But wo says that it can't be improved? ;) 0 Share this post Link to post
Lüt Posted March 12, 2005 AirRaid said: Great. Now Millennium will take EVEN LONGER to finish. :P Expand Yeah well, don't forget my learning curve, it was a miracle I figured out portals. 0 Share this post Link to post
Nightmare Doom Posted March 12, 2005 Looks like we make a Opera House level... 0 Share this post Link to post
Xenaero Posted March 12, 2005 Lüt said: Yeah well, don't forget my learning curve, it was a miracle I figured out portals. Expand Miracle? MORE LIKE LAZY AMIRITE j/k :p 0 Share this post Link to post
Stealthy Ivan Posted March 13, 2005 Holy Shit! If I actually get into this I'll never see the light of day again... :P Glad to see that room over room doom never really died, it was just re-made! 0 Share this post Link to post
AirRaid Posted March 13, 2005 Lüt said: Yeah well, don't forget my learning curve, it was a miracle I figured out portals. Expand Curve? how many decimal places do you need to go to to show that its a curve? :P 0 Share this post Link to post
Anders Posted March 13, 2005 why do people refer to eternity's portals as "stacked sectors"? 0 Share this post Link to post
AirRaid Posted March 14, 2005 a) because they look like... sectors... that are... well, stacked. b) Zdoom calls it's system that. 0 Share this post Link to post
Manc Posted March 14, 2005 AirRaid said: b) Zdoom calls it's system that. Expand Even though eternity did it first! Of course, this feature was not "advertised" enough, as is the case with eternity in general (and by advertising I mean more than posting about it, also word of mouth by other players and so on [size of playerbase comes into effect here]). 0 Share this post Link to post
Cyb Posted March 14, 2005 Mancubus II said: Even though eternity did it first! Of course, this feature was not "advertised" enough, as is the case with eternity in general (and by advertising I mean more than posting about it, also word of mouth by other players and so on [size of playerbase comes into effect here]). Expand actually the term 'stacked sectors' really comes from the build engine, which did all this before doom ever dreamed of it :P 0 Share this post Link to post
Zeg-Vok Posted March 15, 2005 But the build engine sucks solely due to the fact that it didnt have Doom, because lets face it, the world revolves around Doom, the Sun Rises and Sets due to Doom . . . Im gonna go take a Pill . . . 0 Share this post Link to post
june gloom Posted March 16, 2005 i'm going to assume that was sarcasm or a slight attempt at humour and leave it alone. i cut my editing teeth on the build engine. 0 Share this post Link to post
Zeg-Vok Posted March 16, 2005 Oh, there was a bit of both . . . yea . . . 0 Share this post Link to post
SoM Posted March 16, 2005 LOLZ Humour! I feel I should reiterate that the portals are still a rendering trick only. This isn't true 3d in doom, and you can't shoot/move through them. So they really aren't much better than zdoom's. 0 Share this post Link to post
kristus Posted March 16, 2005 Cyb said: actually the term 'stacked sectors' really comes from the build engine, which did all this before doom ever dreamed of it :P Expand It DID dream of it, or well I did, I tried it once. Then I noticed that it didn't work. I was a very young boy then. in the almighty 1994. SoM said: LOLZ Humour! I feel I should reiterate that the portals are still a rendering trick only. This isn't true 3d in doom, and you can't shoot/move through them. So they really aren't much better than zdoom's. Expand Afaik that's the case for Zdoom also, just that it's also pretty buggy. 0 Share this post Link to post
june gloom Posted March 16, 2005 so, supposing i wanted to have a wall with an upper half, and a recessed lower half, and on the upper half have a recessed light, and that recessed light would be bordered on the bottom by the wall, rather than having to be open on that side? 0 Share this post Link to post
SoM Posted March 18, 2005 dethtoll said: so, supposing i wanted to have a wall with an upper half, and a recessed lower half, and on the upper half have a recessed light, and that recessed light would be bordered on the bottom by the wall, rather than having to be open on that side? Expand if you wanted to. 0 Share this post Link to post
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