The Ultimate DooMer Posted March 14, 2005 In a week of interesting developments comes a relatively uninteresting newstuff (albeit largely due to a new megawad being released with bugs, forcing a re-release sometime in the next week or two). A mere 7 maps await, 5 of which are single player and 3 of which are antiques. Still, if you like weapons you won't be disappointed, nor if you like the classic fare. And of course it won't take you long to play them all:The first official weapons pack of Team UnNamed! by Chronoteeth 3460kb - Edge - n/a - It's...wait for it...a weapons mod! 11 weapons, bound to the first 6 slots. They are similar to the original weapons, but show some differences in speed and power (except for the kamikaze weapon 6, which fires a barrage of rocket-type things until your ammo runs out). Reloading is on some of them too. You might recognise some of the graphics, but they're nicely done anyway. Recommended if you can use Edge and like weapons mods, although I recommend playing more difficult wads with it. YaKu Fast DM 01 by Jan Pokrzywinski (YaKu) 30kb - doom2.exe - DM - (img) A small brick/wooden deathmatch map that is slightly reminiscent of the Brit11 series. A medium-width passage with ups and downs encircling a square outdoor arena in the middle. 3 ways into it, and there is some cover out there too. All weapons except chainsaw and bfg are present, but there are some bad spawns - not on top of a weapon, not a super shotgun or even stuck in the wall (wriggle to get free when this happens). This brings a bit of luck into play but despite this it's good for 1-on-1 matches and low-turnout FFA's, and it even looks quite good too. Recommended. EREBUS 2- Penetrating the Darkness by Gary Atkinson 143kb - doom2.exe - SP - (img) A brown map that has you journeying through various browny things (buildings, caves, outdoor bits etc.). Detail is mid-90's, although there are some nice parts and lighting effects. It's pretty dark throughout, and there's not really enough health for all the zombies present. Still it has a nice atmosphere, and the classic hunters will enjoy it. Escape from Devil's Island by Dan D. Luke 59kb - doom2.exe - SP - (img) A small city-like wad set in a bunch of buildings surrounded by water. You might be disappointed when you read the wad description but this is a 95 wad, and the atmosphere is quite good anyway. Detail is 1995-esque and it's not overly-hard to beat, although watch the ammo. It's a nice map, despite you needing a secret to reach the first key. Lab 01 by Brett Johnson 84kb - doom2.exe - SP - (img) Why it's called a lab is beyond me, as it's a gothic castle set in a valley with plenty of cave bits. It's actually quite confusing from start to finish as the way isn't obvious, many of the wooden poles are actually switches and you'll probably run into bits you can't reach or not know where to go next. The detail is a mixture (bare areas together with the screenie) and the action is mostly small monsters with a few bigger ones towards the end. It's not particularly that good, but there isn't much else to play this week. Cyber Wolf by Carmen Bellinger 128kb - doom2.exe - SP - (img) Now here's an interesting one. Take 3 cyberdemons, put them in a Wolfenstein-esque map 31, add a BFG, a megasphere and scatter plenty of cell packs throughout the corridors. You now have this map, where your mission is simply to kill the terrible trio (whereupon the map will exit, but in ZDoom only). It's an interesting challenge (particularly for the demo people) but probably won't appeal to that many outside the Hell Revealed fan club. No Hope for Life Epsiode II: FATE (Demo) by Andy Leaver 128kb - doom2.exe - SP - (img) A two-map demo for the aforementioned episode. As with the original episode, the theme is tech, the detail is good and it's fairly easy, although with some bigger monsters around there are some tricky moments. It is of course the beginning of the wad, so expect it to get harder throughout when the full thing is released. Not bad. 0 Share this post Link to post
Sporku Posted March 14, 2005 OMG FP No Hope For Life looks pretty good *downloads* 0 Share this post Link to post
Chronoteeth Posted March 14, 2005 EGGG....EHHHH....NOT...AGAIN.... YOU FORGOT.....BYRON....AGAIN!!!!! [/complain] 0 Share this post Link to post
Aleaver Posted March 14, 2005 I suggest useing Zdoom To play NHFL II: Fate 0 Share this post Link to post
SyntherAugustus Posted March 14, 2005 Why wasn't KSutra reviewed? It was released on 3-9-05. 0 Share this post Link to post
Lutrov71 Posted March 14, 2005 It had many bugs and there is going to be a re-release. 0 Share this post Link to post
Nmn Posted March 14, 2005 Where's Outcast SDK??? Oh, besides NHFL2 there's nothing worth an interest this week. 0 Share this post Link to post
SSWolfenSie Posted March 14, 2005 You've forgot Kama Sutra. Slow week... -_- 0 Share this post Link to post
Xenaero Posted March 14, 2005 SSWolfenSie said:You've forgot Kama Sutra. Slow week... -_- Do you ever read? First sentence of this topic SAYS: (albeit largely due to a new megawad being released with bugs, forcing a re-release sometime in the next week or two) 0 Share this post Link to post
Searcher Posted March 14, 2005 I am a fan of Andy Leaver's maps. Fate is just another reason why. It is going to be a winner. 0 Share this post Link to post
TheDarkArchon Posted March 14, 2005 Chronoteeth said:EGGG....EHHHH....NOT...AGAIN.... YOU FORGOT.....BYRON....AGAIN!!!!! [/complain] Jeeze, man. Sometimes WAD's slip the net. Deal with it. 0 Share this post Link to post
wildweasel Posted March 14, 2005 Hey, I already made a mini-review of Byron the week if came out. From my experience, Newstuff reviews are usually too short or vague to reflect the actual goodness of the WAD in question, and it's better to wait for a full review. 0 Share this post Link to post
Jehar Posted March 14, 2005 The fact that almost nothing interesting came out this week makes me feel bad I didnt get my map in this week... It won't happen again. Stay tuned for Jehar-ism-level-ish-ness. 0 Share this post Link to post
SSWolfenSie Posted March 16, 2005 DD_133 said:Do you ever read? Oh sorry, missed that post. Then it will be released in T/nC #226... Gusta said it'll be re-released in two weeks. 0 Share this post Link to post
exp(x) Posted March 16, 2005 SSWolfenSie said:Oh sorry, missed that post. Then it will be released in T/nC #226... Gusta said it'll be re-released in two weeks. I hope that god-awful crusher gets taken out from the beginning of map17. Trying to coop on that is too frustrating. 0 Share this post Link to post
AndrewB Posted March 17, 2005 I just wanted to say, The Ultimate Doomer, your presentation is quite good this week. 0 Share this post Link to post
Xaser Posted March 17, 2005 Hehe, cool, a weapons mod release. :P Anyway, one of these days I'm gonna write the darn textfile for Corrupted Dreams (my newest finished releaseable weapons mod) so I can upload the darn thing. Maybe next t/nc, hopefully. :P 0 Share this post Link to post
Lobo Posted March 18, 2005 The Ultimate DooMer said:Recommended if you can use Edge and like weapons mods... Why wouldn't someone (with OpenGL) be able to use EDGE? 0 Share this post Link to post
kristus Posted March 18, 2005 Lobo said:Why wouldn't someone with OpenGL be able to use EDGE? Whuzzat? He didn't say anything about someone with OGL not being able to play Edge. 0 Share this post Link to post
Lobo Posted March 18, 2005 I'm just covering my back in case someone says ("you need OpenGL to run EDGE") :) 0 Share this post Link to post
DarkknightXC Posted March 18, 2005 kristus said:Whuzzat? He didn't say anything about someone with OGL not being able to play Edge. I think that the question being asked is "Why does the phrase 'If you can use EDGE...' get tacked on every EDGE mod that gets in the '/newstuff' chronicles?". I think Lobo might have a little OpenGL on the brain since he found out skyboxes work and work well. Back to the question, itself: The statement is factually correct - you have to be able to use EDGE to use the mod - but it does gives the impression that EDGE only works on the minority of machines. I do not think this to be true of the last release and - touch wood - true of the forth-coming release. I know you lot are really shy about this :), but feel free to correct me.... 0 Share this post Link to post
kristus Posted March 18, 2005 Well, I dunno. I never had any issues with running Edge. The controls of it and bobbing have been not to my liking, but it's always been stable. 0 Share this post Link to post
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