Arioch Posted April 3, 2005 Carnevil has released a new version of Skulltag, 0.96c, over on the Skulltag page. This release features mostly bugfixes but does include new optimizations in the build process which should increase the speed at which the game runs somewhat, along with new options for creating campaigns. 0 Share this post Link to post
Carnevil Posted April 4, 2005 Thanks arioch! :D arioch = no longer mean 0 Share this post Link to post
exp(x) Posted April 4, 2005 The game runs a hell of a lot faster now, but most people probably wouldn't notice it unless they play on an antiquated computer such as mine. Carn, do you need me to define antiquated for you again? :P 0 Share this post Link to post
Bastet Furry Posted April 4, 2005 exp(x): Antique like the Amiga 1200 HD sitting on the other side of the computer, K7-3000+, i am using now? Or antique like my first PC, a 386/40 with 4 MB of ram. He could barely run Doom *g* 0 Share this post Link to post
exp(x) Posted April 4, 2005 Bastet Furry said:exp(x): Antique like the Amiga 1200 HD sitting on the other side of the computer, K7-3000+, i am using now? Or antique like my first PC, a 386/40 with 4 MB of ram. He could barely run Doom *g* Heh, no, not that old. I have a PIII 560MHz (overclocked from 500). 0 Share this post Link to post
boris Posted April 4, 2005 The BFG10k is too strong. I mean too weak. I mean too strong. I mean too weak... 0 Share this post Link to post
Bastet Furry Posted April 6, 2005 I love you too Carnevil. *meowth* *purrr* 0 Share this post Link to post
Recommended Posts