myk Posted May 29, 2006 Opulent said: Mr. DomRem: http://www.doomworld.com/sda/dwdemo/s227p153dr.zip I wonder what's the deal with this map (27); it tends to cause venetian blinds crashes on Doom2+. I've seen that before, on Doom2 on maps that didn't seem too special (detailed or whatever) before. Plus it seems like it doesn't happen if you run the map without monsters... 0 Quote Share this post Link to post
entryway Posted May 29, 2006 myk said:I wonder what's the deal with this map (27); it tends to cause venetian blinds crashes on Doom2+. I've seen that before, on Doom2 on maps that didn't seem too special (detailed or whatever) before. Plus it seems like it doesn't happen if you run the map without monsters... Strange thing. It ceases to crash after removal of the Thing #629 or after little shift to the right. In vanilla too. Somebody can explain it? 0 Quote Share this post Link to post
entryway Posted May 29, 2006 The problem disappears after: 1) ZenNode.exe scythe2.wad MAP27 2) zdbsp.exe -m MAP27 scythe2.wad but does not work after bsp-w32.exe scythe2.wad Why people still use bsp-w32.exe? Surely, ZenNode is the best nodes builder. It builds nodes very optimum and levels are working correctly in vanilla even when after any other builder we shall receive VPO or vanishing walls 0 Quote Share this post Link to post
myk Posted May 29, 2006 entryway said: Why people still use bsp-w32.exe? Not sure, though in the text file Erik says he used Zennode (probably not on the last build of Map27, though). 0 Quote Share this post Link to post
entryway Posted May 29, 2006 But the problem still remains inexplicable It in fact does not crush any ports I'll look it more closely with sources of chocolate-doom Later 0 Quote Share this post Link to post
Kristian Ronge Posted June 20, 2006 I did map 17 UV speed in 0:41 a while ago. So-so run, sucky ending. I'll get around to improving this shortly, I hope. 0 Quote Share this post Link to post
Schneelocke Posted June 20, 2006 Kristian Ronge said:I did map 17 UV speed in 0:41 a while ago. So-so run, sucky ending. I'll get around to improving this shortly, I hope. Neat. :) BTW, happy first birthday, Scythe 2! ^_^ 0 Quote Share this post Link to post
xit-vono Posted June 21, 2006 I made a speedrun for map06 in 7.48, and a nomonsters in 7.05, but a TAS run in 6 would be nice, if possible. Kristian's maxdemo is kicking my butt right now. 0 Quote Share this post Link to post
Schneelocke Posted June 21, 2006 xit-vono said:I made a speedrun for map06 in 7.48, and a nomonsters in 7.05, but a TAS run in 6 would be nice, if possible. Kristian's maxdemo is kicking my butt right now. Cool. :) Be sure to post them here, and I'll add them to the table once they're available. :) 0 Quote Share this post Link to post
Kristian Ronge Posted June 21, 2006 Nice too see some action in map 6, Jim! :-) Please don't try the max run, though... you'll go insane attempting it. The amount of luck required to get a good time is absolutely ridiculous. ;-) I recorded map 23 UV speed/pacifist in 0:21. Thanks for the route and trick, DomRem. 0 Quote Share this post Link to post
Gusta Posted June 21, 2006 I looked on Scythe2 table once again, I am missing there a tyson demo on map11 by Angus in time around 5:20. (maybe he sent it just to me, I dont remember now) 0 Quote Share this post Link to post
xit-vono Posted June 21, 2006 It's too late Kristian. I did a max in 52 and I also did a nightmare run for the same map in 7. 0 Quote Share this post Link to post
Schneelocke Posted June 21, 2006 Gusta said:I looked on Scythe2 table once again, I am missing there a tyson demo on map11 by Angus in time around 5:20. (maybe he sent it just to me, I dont remember now) Hmm... I can't find that one in my archived demos or in http://www.doomworld.com/sda/dwdemo/, so I assume he didn't release it yet. How about changing that now, Angus? ;) 0 Quote Share this post Link to post
Opulent Posted June 22, 2006 Xit: http://www.doomworld.com/sda/dwdemo/s206-007.zip http://www.doomworld.com/sda/dwdemo/s206n007.zip http://www.doomworld.com/sda/dwdemo/s206-052.zip nice demos. I'm fairly certain I don't have s211t520 or anything similar. May have been a demo spoken of, but never posted. 0 Quote Share this post Link to post
xit-vono Posted June 22, 2006 I did map1 max in 1:18, map10 max in 2:45, and map10 speed in 0:53. 0 Quote Share this post Link to post
Gusta Posted June 22, 2006 Hmm map1 max in 1:18 was already done by Method, sadly he never uploaded it. (because he said it's a horrible demo:) 0 Quote Share this post Link to post
Angus Thermopyle Posted June 22, 2006 My s211t526 is also a horrible demo (a damn failed linedef trigger cost me over 20 seconds), so I won't upload it. Under 5 minutes shouldn't be a problem, from Xit I'd expect 4:30 at least ... 0 Quote Share this post Link to post
Opulent Posted June 23, 2006 Xit: http://www.doomworld.com/sda/dwdemo/s210-245.zip http://www.doomworld.com/sda/dwdemo/s210-053.zip http://www.doomworld.com/sda/dwdemo/s201-118.zip 0 Quote Share this post Link to post
Kristian Ronge Posted June 23, 2006 Congratulations on the map 6 demos, Jim. The 0:52 max run especially ... a great time indeed. 0 Quote Share this post Link to post
Angus Thermopyle Posted June 23, 2006 Yeah, great demos, all of them :) 0 Quote Share this post Link to post
entryway Posted June 23, 2006 Opulent said:Xit: http://www.doomworld.com/sda/dwdemo/s210-245.zip http://www.doomworld.com/sda/dwdemo/s210-053.zip url] Lucky. We have got an overflow of spechit array in both cases, but it does not lead to desync even if emulation of this overflow in prboom-plus is switched off 0 Quote Share this post Link to post
Schneelocke Posted June 23, 2006 Angus Thermopyle said:Yeah, great demos, all of them :) Seconded. :) 0 Quote Share this post Link to post
xit-vono Posted June 23, 2006 I noticed that when I played back the demos with prboom I got some kind of error message, that spechit overflow you talked about, but indeed, the demo finished just fine anyways. I'm not sure what that is or what I can do to turn on this overflow emulation. 0 Quote Share this post Link to post
xit-vono Posted June 24, 2006 I made 3 demos, map02 max in 2:07, map06 tyson in 54, and map11 tyson in 4:39. 0 Quote Share this post Link to post
Opulent Posted June 24, 2006 Xit: http://www.doomworld.com/sda/dwdemo/s211t439.zip http://www.doomworld.com/sda/dwdemo/s206t054.zip http://www.doomworld.com/sda/dwdemo/s202-207.zip 0 Quote Share this post Link to post
Schneelocke Posted June 24, 2006 Opulent said:Xit: http://www.doomworld.com/sda/dwdemo/s211t439.zip http://www.doomworld.com/sda/dwdemo/s206t054.zip http://www.doomworld.com/sda/dwdemo/s202-207.zip Neat, all of them. And even more impressive given that you seem to use doom-plus instead of PrBoom or PrBoom-plus! :) 0 Quote Share this post Link to post
entryway Posted June 24, 2006 Opulent said:Xit: http://www.doomworld.com/sda/dwdemo/s202-207.zip s202-207.txt --------------- Btw when I watched with prboom plus I got a spechit overflow and later a desync, so I turned off overflow emulation and that worked. I still don't understand what a spechit is though. This demo is desync in Doom+ in the same way as in PrBoom+ (with turned on overflow emulation) for me. But it really works correctly in PrBoom+ with the switched off emulation. Does this demo really not desync on your system with Doom+? 0 Quote Share this post Link to post
myk Posted June 24, 2006 entryway said: This demo is desync in Doom+ in the same way as in PrBoom+ (with turned on overflow emulation) for me. But it really works correctly in PrBoom+ with the switched off emulation. Does this demo really not desync on your system with Doom+? I get what xit-vono describes; it works fine on Doom2+, or PrBoom+ with emulation turned off, and desynchs with PrBoom+'s spechit emulation turned on. 0 Quote Share this post Link to post
entryway Posted June 24, 2006 myk said:I get what xit-vono describes; it works fine on Doom2+, or PrBoom+ with emulation turned off, and desynchs with PrBoom+'s spechit emulation turned on. It means, that we have a case of overflow dependent on system (it is not surprising) and I can help nothing. Perhaps, there is a sense to rerelease of Scythe2 with correction of dangerous places, but I don't think that it is necessary and ever happens. Maybe Erik Alm reads this topic and will be more cautious in his next megawad 0 Quote Share this post Link to post
Grazza Posted June 24, 2006 I had noticed something odd with Scythe2 map02 (see the Spechits Overflow list for details), but wasn't sure if in that case (Gusta's demo) it was just due to it being a -longtics demo, and that was screwing up the emulation. Since it seems that for this map we have an overflow that can lead to erratically-performing demos, maybe it makes sense to use Boom compat (or Boom itself) on this map. 0 Quote Share this post Link to post
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