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Couple Things I want to see in EDGE 1.27


DooMBoy

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Guest ZZ_TOPPER_X

lightning, railguns, lasers, and particle effects have been on the top of my list for awhile but nobody listens


Railguns are for Quake.

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I dont give a hoot about shadows - I actually find them to be an annoyance (and turn them off whenever possible)

EEK!

I don't mind shadows as long as they're done right. Which = never. The first game that I'll probably deem as having acceptible shadow rendering would be Doom 3.

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Guest ZZ_TOPPER_X

John Carmack must be busting his butt over the lighting... you have to know your scientific laws and such, the affects of distance and location on light... etc.

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John Carmack must be busting his butt over the lighting... you have to know your scientific laws and such, the affects of distance and location on light... etc.

That's the most basic physics you can learn.

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That's pretty sad, I was kind of looking forward to more EDGE updates. EDGE is kind of slow on my computer, and I don't think it's my computer's fault. But anyways, I hope EDGE doesn't die. Maybe if it gets too close to death, maybe another team that makes source ports will take it from where it died off, or maybe it could unite with legacy or zdoom. But as far as I remember stuff like that never happened in the doom community and it might not. It's good that one of the programmers is still there and he worked that hard to get Qdoom to work well with EDGE, at least someone cares to keep it alive. If everyone else got bored of it and this guy still trying to keep it going, he probably deserves a reward for that. I think that's awesome, I admire that. I know if I could code I'd probably be one of the first to give up =( .

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That's pretty sad, I was kind of looking forward to more EDGE updates. EDGE is kind of slow on my computer, and I don't think it's my computer's fault. But anyways, I hope EDGE doesn't die. Maybe if it gets too close to death, maybe another team that makes source ports will take it from where it died off, or maybe it could unite with legacy or zdoom. But as far as I remember stuff like that never happened in the doom community and it might not. It's good that one of the programmers is still there and he worked that hard to get Qdoom to work well with EDGE, at least someone cares to keep it alive. If everyone else got bored of it and this guy still trying to keep it going, he probably deserves a reward for that. I think that's awesome, I admire that. I know if I could code I'd probably be one of the first to give up =( .


Someone meaning, one of the programmers that were working on EDGE, cuz I know other people would care to keep EDGE alive.

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deathwarrior
I rape tobe
quote:
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hiya gh0st. are you posting at tobe's house?
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No, I'm not posting from tobe's pad, I post from my puter, and my puter only.
___________________________________________________________
ð Tobester is back from the dead. Gone 4 hrs 41 min 59 secs || <Tobester> oops || <Tobester> I fell asleep while I was whacking
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The Gh0sT does not wish to know what tobe does when he is whacking. (Gh0sT shutters at the thought)

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http://tobester.slipgate.org/thissucks.jpg

^^^ Latest Relapse map I work on. Note the fps and screen size.

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Maybe if it gets too close to death, maybe another team that makes source ports will take it from where it died off

Don't worry, it should only be a year or two before all the code on the face of the earth is assimilated into ZDoom.

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