Doom_user Posted November 9, 2005 Are there any source ports other than JDoom (via the .pk3 method) that remove the 256 color limit on textures, graphics, and sprites? If so, is there some way to prevent XWE from remapping the image to the Doom palette? 0 Quote Share this post Link to post
chilvence Posted November 10, 2005 ZdoomGl allows you to have hi colour png textures inside a wad. As for XWE, im pretty sure it has an option to load a lump without changing it - maybe get the latest version? 0 Quote Share this post Link to post
Lobo Posted November 10, 2005 The latest version of EDGE also allows JPG and PNG full colour images. And the latest version of XWE allows you to import anything you want as raw data (thereby avoiding any kind of automatic palette remapping). 0 Quote Share this post Link to post
Retox Posted November 21, 2005 Latest version of Vavoom also supports truecolour PNG graphics. 0 Quote Share this post Link to post
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