Jump to content

ZDoom translucency


Entropy

Recommended Posts

Translucency can be turned on or off but cant find the command for percentage.
The wiki doesnt have much on it.
Anybody know how to do this?

Share this post


Link to post

I was hoping for an easier way.
So now i will have to use dehacked or decorate to define translucency on each thing or actor.
Thanks anyway.

Share this post


Link to post
Entropy said:

The wiki doesnt have much on it.

I assume you're referring to this:

  • TRANSLUCENT - actor is translucent.
  • ADD - actor uses additive translucency.

    Default is NORMAL

  • ALPHA value
    defines the opacity/intensity for render styles TRANSLUCENT and ADD.
    Range is [0.0, 1.0]
    Default is 1.0

Share this post


Link to post

Sir_Alien...i shouldnt have said that about the wiki.
Should have said that it doesnt have what i want to know.
I want to increase the tranlucency for the glass walls and tubes in the Caverns of Darkness patch for zdoom.
I dont know what things properties to alter to accomplish this...so was looking for a general command(translucency increase) for the zdoom engine.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...