funduke Posted January 18, 2006 Dittohead said:Impsicity - Tarcanos Limit Removing - Solo Play - 67 KB The author explains in the txt file that this is his first foray into Doom editing. And as such you might expect the map to be a bit rough around the edges. However, I was unable to get the map to even load up in Zdoom (63a). If you can find a way to play this map then I hope it pays off, because I didn't try. This has now been uploaded in a fixed version by the author. It works now. Not only some changes in the MAP are there, but also some sprites from the monster resource pack and sounds and a sky texture are new. Greetings Funduke 0 Share this post Link to post
deathz0r Posted January 18, 2006 POTGIESSER said:How do you beat the world imploding level? Find the exit teleporter. It's only 30,000 units away! 0 Share this post Link to post
Doom_Dude Posted January 19, 2006 Enjay said:Use ZDL3 - simple but very effective. It can be set up for Zdoom and GZdoom. http://biohazard.drdteam.org/?p=zdl Just tried it out and that works great. 0 Share this post Link to post
Ninja_of_DooM Posted January 22, 2006 So has the NDCP been bugfixed now? I've ben out of the loop on it for about 2 years since I finished my level. BTW, I did map14 so you'd better like it. :p And it seems high-time I upgraded my version of ZDL. I'm still using the very first release, but then, I've never bothered to try GZDoom out yet. 0 Share this post Link to post
funduke Posted January 22, 2006 Ninja_of_DooM said:So has the NDCP been bugfixed now? It's still in the process of bugfixing. Check this thread: http://forums.newdoom.com/showthread.php?t=29513&page=4 ... and the official homepage: http://megawad.newdoom.com/ndcp.shtml Greetings Funduke 0 Share this post Link to post
Dutch Doomer Posted January 26, 2006 Ic2005 is great I like that quake midi FP used on that one, it fits the map like an glove. Awsome map an keeper I call this. 0 Share this post Link to post
Recommended Posts