Quasar Posted February 17, 2006 Apparently Freedoom has stopped working with Eternity at some point, as it bombs out throwing texture errors, or so I was told by rf in #zdoom. Please do testing with BOOM-based ports to verify that the texture resources are in a universally acceptable format. 0 Quote Share this post Link to post
JohnSix Posted February 17, 2006 Texture1 claims the following textures to be 64 pixels wide. GLASS1 GLASS2 GLASS1B GLASS2B The Patches are only 48 pixels wide. I twiddled those bits and Enternity seemed to like it much better. ?I don't know which levels use those textures? They probably need to be checked for alignment issues. 0 Quote Share this post Link to post
Jon Posted February 17, 2006 It's my fault: I was aware that the textures broke prboom and derivatives but I couldn't figure out why. The textures were being used in E1M1. I dropped them from the build because I couldn't fix them by the 0.4 deadline. However I understand they got into the Doom2 build as a result of an error. I've got "freedoom 0.5 roadmap" on my list-of-things-todo: I think we'll need to do a 0.41 with the texture issue solved in the mean-time however. Thanks JohnSix for the analysis. 0 Quote Share this post Link to post
JohnSix Posted February 17, 2006 Jon said:... the textures broke prboom and derivatives... Yeah setting these to 48 seems to fix prboom as well. glBoom never seemed to care??? 0 Quote Share this post Link to post
Quasar Posted February 18, 2006 Woo hoo ^_^ Glad I helped this get fixed in some small way :) 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.