invictius Posted March 14, 2006 If I start a new game, then load a wad, I get a segmentation violation. If I use F9 to go back to the title screen and do it, the same thing happens. Any ideas why? Here's doomsday.out: Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.8.6 Jan 8 2005 (DGL). Memory zone: 32.0 Mb. Parsing configuration files. W_Init: Init WADfiles. W_AddFile: DOOM2.WAD IWAD identification: 00f6d407 W_AddFile: Data\Doomsday.wad W_AddFile: Data\jDoom\jDoom.wad IWAD identification: 00056533 W_AddFile: Data\jDoom\Auto\jDEP.pk3.zip Parsing user.cfg. Reading definition file: Defs\Doomsday.ded Reading definition file: defs\jDoom\jDoom.ded Reading definition file: defs\jdoom\ExtraFX.ded Reading definition file: defs\jdoom\bfgmod.ded Reading definition file: defs\jdoom\RocketTrailFat.ded 138 sprite names 992 states 141 things 1281 models 8 lights 112 sound effects 68 songs 335 text strings 83 particle generators 22 animation groups 49 surface decorations 101 map infos 12 finales Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sys_InitMixer: SB Audigy 2 Audio [9000] Sfx_Init: Initializing DirectSound... DS_DSoundInit: EAX initialized. Sfx_InitChannels: 16 channels. DM_WinMusInit: 4 MIDI-Out devices present. DM_WinMusInit: MIDI initialized. S_Init: OK. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 2.08 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: Direct3D 8.1. Direct3D information: Driver: nv4_disp.dll Description: NVIDIA GeForce 6800 (Omega 1.6693) (P) Texture units: 2 Texture blending stages: 8 Modulate2X: OK MultiplyAdd: OK BlendFactorAlpha: OK Maximum texture size: 4096 x 4096 Maximum texture aspect ratio: 1:4096 Maximum anisotropy: 16 Direct3D: Triple buffering enabled. Multitexturing enabled (full). Con_StartupInit: Init startup screen. jDoom Version 1.15.6 Jan 8 2005 (Doomsday) ---------------------------------------------------------------------- DOOM 2: Hell on Earth ---------------------------------------------------------------------- P_Init: Init Playloop state. HU_Init: Setting up heads up display. ST_Init: Init status bar. M_Init: Init miscellaneous info. >load c:\dooms\sewer.wad Loading c:\dooms\sewer.wad... W_AddFile: sewer.wad OK Updating state... Reading definition file: Defs\Doomsday.ded Reading definition file: defs\jDoom\jDoom.ded Reading definition file: defs\jdoom\ExtraFX.ded Reading definition file: defs\jdoom\bfgmod.ded Reading definition file: defs\jdoom\RocketTrailFat.ded 138 sprite names 992 states 141 things 1281 models 8 lights 112 sound effects 68 songs 335 text strings 83 particle generators 22 animation groups 49 surface decorations 101 map infos 12 finales R_InitModels: Initializing MD2 models. R_InitModels: Done in 1.65 seconds. >load c:\dooms\fort.wad Loading c:\dooms\fort.wad... W_AddFile: ERROR: c:\dooms\fort.wad not found! Failed! >load c:\dooms\wads\teeth.wad Loading c:\dooms\wads\teeth.wad... W_AddFile: wads\teeth.wad OK Updating state... Reading definition file: Defs\Doomsday.ded Reading definition file: defs\jDoom\jDoom.ded Reading definition file: defs\jdoom\ExtraFX.ded Reading definition file: defs\jdoom\bfgmod.ded Reading definition file: defs\jdoom\RocketTrailFat.ded 138 sprite names 992 states 141 things 1281 models 8 lights 112 sound effects 68 songs 335 text strings 83 particle generators 22 animation groups 49 surface decorations 101 map infos 12 finales R_InitModels: Initializing MD2 models. R_InitModels: Done in 1.51 seconds. >load c:\dooms\wads\paradox.wad Loading c:\dooms\wads\paradox.wad... W_AddFile: wads\paradox.wad OK Updating state... Reading definition file: Defs\Doomsday.ded Reading definition file: defs\jDoom\jDoom.ded Reading definition file: defs\jdoom\ExtraFX.ded Reading definition file: defs\jdoom\bfgmod.ded Reading definition file: defs\jdoom\RocketTrailFat.ded 138 sprite names 992 states 141 things 1281 models 8 lights 112 sound effects 68 songs 335 text strings 83 particle generators 22 animation groups 49 surface decorations 101 map infos 12 finales R_InitModels: Initializing MD2 models. R_InitModels: Done in 1.53 seconds. SetupLevel: map01 Opened PWAD file : bspcache\doom2\TEETH-421B\MAP01.wad Reading 11 dir entries at 0x2A44B Creating nodes using tunable factor of 7 Building GL nodes on MAP01 Loaded 1415 vertices, 290 sectors, 2110 sides, 1385 lines Map goes from (-1184,-1197) to (1256,1156) Creating Segs... Built 801 NODES, 802 SSECTORS, 3962 SEGS, 1870 VERTEXES Heights of left and right subtrees = (32,14) Saving WAD as bspcache\doom2\TEETH-421B\MAP01.gwa Total serious warnings: 0 Total minor warnings: 0 (GL data found) GL_VERT v2.0 Level 1: Entryway Author: id Software You got the super shotgun! Picked up a box of shotgun shells. Picked up a box of shotgun shells. SetupLevel: map01 (GL data found) GL_VERT v2.0 Level 1: Entryway Author: id Software You got the super shotgun! Degreelessness Mode On Picked up a box of shotgun shells. >load c:\dooms\wads\paradox.wad Loading c:\dooms\wads\paradox.wad... W_AddFile: wads\paradox.wad OK Updating state... Reading definition file: Defs\Doomsday.ded Reading definition file: defs\jDoom\jDoom.ded Reading definition file: defs\jdoom\ExtraFX.ded Reading definition file: defs\jdoom\bfgmod.ded Reading definition file: defs\jdoom\RocketTrailFat.ded 138 sprite names 992 states 141 things 1281 models 8 lights 112 sound effects 68 songs 335 text strings 83 particle generators 22 animation groups 49 surface decorations 101 map infos 12 finales R_InitModels: Initializing MD2 models. R_InitModels: Done in 1.49 seconds. Segmentation Violation DG_Shutdown: Shutting down Direct3D... 0 Quote Share this post Link to post
wildweasel Posted March 14, 2006 Does the wad load properly if you load it through Kickstart? 0 Quote Share this post Link to post
invictius Posted March 14, 2006 WildWeasel said:Does the wad load properly if you load it through Kickstart? Yes. 0 Quote Share this post Link to post
DaniJ Posted March 14, 2006 If I remember correctly, PARADOX.WAD is for DOOM and not DOOM2. You're trying to load it in DOOM2. 0 Quote Share this post Link to post
invictius Posted March 14, 2006 DaniJ said:If I remember correctly, PARADOX.WAD is for DOOM and not DOOM2. You're trying to load it in DOOM2. That's interesting, I thought all the master levels were released for D2. At least, I got them from the master levels cd... 0 Quote Share this post Link to post
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