Quasar Posted March 14, 2006 The long-promised but until now totally fabled ability to define your own menus is currently being added: Here's the code as well: menu CustomMenu1 { item { type = title; text = "custom menu one"; } item { type = gap; } item { type = info; text = "items ho!"; flags = centered; } item { type = gap; } item { type = runcmd; text = "press to exit"; cmd = "mn_clearmenus" } item { type = toggle; text = "toggle chasecam"; cmd = "chasecam"; } nextpage = CustomMenu2 first = 4 flags = background } menu CustomMenu2 { item { type = title; text = "custom menu two"; patch = "M_WADOPT"; } item { type = gap; } item { type = info; text = "more items ho!"; flags = centered; } item { type = gap; } item { type = slider; text = "sound volume"; cmd = "sfx_volume"; } prevpage = CustomMenu1 first = 4 flags = background } 0 Quote Share this post Link to post
Naked Snake Posted March 14, 2006 The sweetness! Will this allow you to point it towards a specific map so that you can even break up a Doom2 mod into episodes by like say, making Episode 2 start at like, shit, I'll say Map12 or make new episodes for Ultimate Doom? EDIT : found out the answer is yes and it MAKES ME HAPPY :-D EDIT 2 : Mord...this made me realize that you could actually put all three Eps into 1 WAD using these things. When they're done...heh. /me hears Mord shaking his fist, muttering "fuck you, BBG, I'm working on 'em." 0 Quote Share this post Link to post
Murdoch Posted March 14, 2006 Perfect. Great for the WolfenDOOM conversion updates. 0 Quote Share this post Link to post
Fletcher` Posted March 14, 2006 RazTK said:I think I love you Quasar! ;-) I knew this forever 0 Quote Share this post Link to post
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