Fredrik Posted May 14, 2006 Centered SSG I think it's better than Scuba's because the shells are manlier. 0 Quote Share this post Link to post
leileilol Posted May 14, 2006 I think it looks worse and messy. The only thing I like about it is the reloading motion. Instead I prefer Scuba's as it is polished and pixel-pushed, however that could use centered sprites of its own and wouldn't be that hard to do together with the already existing reloading frames. 0 Quote Share this post Link to post
Fredrik Posted May 14, 2006 Yeah, there's room for polishing, but I prefer to have some grit. 0 Quote Share this post Link to post
Enjay Posted May 14, 2006 Yeah, could do with a bit of polish, but I do prefer it. Scuba's one is good but, IMO, it doesn't look very Doomy with all the swirly engraving and silvery kind of colour. It loooks too antique to me. This fits in better - and it's centred. 0 Quote Share this post Link to post
Udderdude Posted May 14, 2006 It looks cool imo. Only thing that needs improvement is the blast frames, it looks like it's firing a dinky-ass red smoke cloud. 0 Quote Share this post Link to post
Scuba Steve Posted May 14, 2006 Remember, my Super Shotgun wasn't made for Freedoom. It was made for a gothic themed mod and given to Freedoom when it wasn't used. Freedoom does need a better super shotgun. 0 Quote Share this post Link to post
TheDarkArchon Posted May 14, 2006 Now THAT is a kick ass weapon. >:) 0 Quote Share this post Link to post
wildweasel Posted May 14, 2006 This one looks a lot better than your SSG. I'm not sure why, but something about the SSG strikes me as a poorly-done Unreal Tournament model-rip. 0 Quote Share this post Link to post
myk Posted May 14, 2006 WildWeasel said: I'm not sure why, but something about the SSG strikes me as a poorly-done Unreal Tournament model-rip. Not sure; haven't played UT much, but it did remind me a bit of the Quake SSG at first sight, though naturally that one does not have a reloading sequence. Ingame it didn't though, and it works out really well; its flash is neater than the standard SSG's and its placement on the screen cleaner (less clutter without losing presence). 0 Quote Share this post Link to post
Enjay Posted May 14, 2006 The SSG looks better in game than it did from simply inspecting the WAD in an editor. Very nice. The RL looks fantastic in game. Really good. Lots of presence and a great action. Much applause. 0 Quote Share this post Link to post
leileilol Posted May 15, 2006 i got a feeling this will rename to FredrikDoom... 0 Quote Share this post Link to post
Fredrik Posted May 15, 2006 Sadly that's not because I contribute much, but because others contribute even less... 0 Quote Share this post Link to post
leileilol Posted May 15, 2006 i try ;( tbh i do like the rocket launcher, though it feels a little quiver-like. 0 Quote Share this post Link to post
fraggle Posted May 15, 2006 Very nice! The rocket launcher is nice, but it needs a matching pickup-sprite (the sprite you see when it's sitting on the ground). Let me know when these are ready to be added in. 0 Quote Share this post Link to post
Use Posted May 15, 2006 Screenshots so I can see these at work ;) 0 Quote Share this post Link to post
leileilol Posted May 15, 2006 http://www.planetgargoyle.com/crap/rokat.png http://www.planetgargoyle.com/crap/ssg.png 0 Quote Share this post Link to post
Jon Posted May 20, 2006 Fredrik said:Centered rocket launcher I think the SSG has promise, but I am a big fan of the existing rocket launcher, and this one looks inferior imho :( 0 Quote Share this post Link to post
myk Posted May 20, 2006 Jon said: but I am a big fan of the existing rocket launcher, It looks like a vehicle's hood, and is aligned to the right as for Quake 2. It's well drawn (pehrhaps a bit too "realistic", though), but... too wide anyway. I think Freedoom needs more consistency than it does looking like a polished "professional" product. 0 Quote Share this post Link to post
Enjay Posted May 20, 2006 IMO, Fredrik's new RL is far more appropriate for Freedoom than the old one. The old one is good, no doubt about that, but to me it never looked especially RL-like. What's more, it is offset and so doesn't look as "Doomy" to me nor does it match too well with where the projectiles appear. I also think the newer one is more consistent with the emerging look of Freedoom. 0 Quote Share this post Link to post
leileilol Posted May 20, 2006 the newer one also fits great with my new rocket launcher sound too 0 Quote Share this post Link to post
Jon Posted May 20, 2006 myk said:It looks like a vehicle's hood, and is aligned to the right as for Quake 2. When did we outlaw right-aligned weapons? myk said:I think Freedoom needs more consistency than it does looking like a polished "professional" product. Elaborate on consistency. 0 Quote Share this post Link to post
leileilol Posted May 20, 2006 Jon said:When did we outlaw right-aligned weapons? Because crosshairs and right handed weapons are not Doom features. 0 Quote Share this post Link to post
myk Posted May 20, 2006 Jon said: When did we outlaw right-aligned weapons? Not so much as "outlaw" because what you work with is what's submitted, but if the weapons all eventually managed to be centered, better so for a Doom-based game. Unless you want it to be primarily a mouselook and crosshair style game. Elaborate on consistency. The alignment of the weapons is a start already, and on other grounds, I mentioned how I saw the current Rocket launcher as too "realistic" (artwork that tends to look more like a photograph); the monsters and other weapons tend to be more "creative" or "fantastic" (artwork that tends to look more like a drawing or painting). The artwork shouldn't clash so much in regard to artistic style; that's why, for example, I suggested a slight "texturing" tweak for gargoylol's Shotgun. 0 Quote Share this post Link to post
Enjay Posted May 21, 2006 myk said:The alignment of the weapons is a start already, and on other grounds, I mentioned how I saw the current Rocket launcher as too "realistic" (artwork that tends to look more like a photograph); the monsters and other weapons tend to be more "creative" or "fantastic" (artwork that tends to look more like a drawing or painting). The artwork shouldn't clash so much in regard to artistic style; that's why, for example, I suggested a slight "texturing" tweak for gargoylol's Shotgun. [William T. Riker]Yes. Absolutely. I do indeed concur wholeheartedly.[/William T. Riker] :) 0 Quote Share this post Link to post
Csonicgo Posted May 22, 2006 I like this and the rocket laucher. the other one looks like a transformer arm. 0 Quote Share this post Link to post
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