Bloodshedder Posted June 20, 2006 deathbringer said:What if your wad is in /Newstuff but doesnt show up in the IDgames viewer on Doomworld? does it only update to list new wads on a certian day or something?The script and cron job that are supposed to update automatically are broken, so it updates whenever I update it. As for your other concern, a few weeks ago there was no material for a /newstuff, so one wasn't done. And as for checking /newstuff every 24 hours, well, we don't run that tight of a ship. The reviewer checks it once or twice before writing their reviews, and that's it. 0 Share this post Link to post
Th0r Posted June 20, 2006 Belial said:In case you didn't notice, office style maps usually fail in Doom. Seem like a personal preference to me. I'm not mapping to please you. I'm mapping because i want to, and i will make the maps in whatever theme i want. If you don't like office maps that doesn't mean that everyone hates them. 0 Share this post Link to post
Belial Posted June 20, 2006 Th0r said:Seem like a personal preference to me. Face the facts: a) you make the furniture huge, and it looks out of scale, b) you make it small and the player can step on it, which is dumb, especially if you add stuff on top of the desks or whatever, c) you use blocking lines/low ceilings to stop that from happening, which limits the play area and makes the room cramped. 0 Share this post Link to post
deathbringer Posted June 21, 2006 If you make the desks 24 units high you can step on them, and if they are 32 units high they come up to your chest, however 26-30 units is too high to step on and looks okay(-ish). But you have to faff about with odd-sized textures then 0 Share this post Link to post
Hirogen2 Posted June 21, 2006 Dittohead said: Achuluphobia is the latest mapset in a series of simple wads by Th0r. [..] complete lack of height variations throughout. Looks like someone wants to win 10sectors. 0 Share this post Link to post
Th0r Posted June 21, 2006 So i make a wad for you to play and i get bashed? Just because its not jawdropping? There is something wrong with that. But im not gunna start another newstuff drama post. So end talking about my wad here, good or bad w/e just pm if you want to complain. 0 Share this post Link to post
Bloodshedder Posted June 21, 2006 Th0r said:So end talking about my wad here, good or bad w/e just pm if you want to complain. I'm afraid you can't force people to stop talking about it. 0 Share this post Link to post
Th0r Posted June 21, 2006 Then they can continue to gripe as long as they want. Who cares. 0 Share this post Link to post
zap610 Posted June 21, 2006 Th0r said:Then they can continue to gripe as long as they want. Who cares. Apparently you do, but rather than argue with them why not try to improve? 0 Share this post Link to post
Checkmate Posted June 22, 2006 Can anyone tell me the difference between "limit removing" and "boom compatable"? Both are used several times in the reviews. Every major port is backwardly compatable to Boom right? Curious, as I'm working on a Prboom+ wad that should be compatable with everything but vanilla doom... 0 Share this post Link to post
Bloodshedder Posted June 22, 2006 Checkmate said:Every major port is backwardly compatable to Boom right?Actually, no. 0 Share this post Link to post
Checkmate Posted June 22, 2006 Bloodshedder said:Actually, no. So what isn't? Legacy? What i mean is, if you're aiming for compatability with the most ports/users isn't prboom+ the way to go (other than vanilla)? This is getting away from my original question a bit but oh well... 0 Share this post Link to post
Th0r Posted June 22, 2006 zap610 said:Apparently you do, but rather than argue with them why not try to improve? First, I'm not sure why you are even talking to me, as i have asked you not to, considering our differences. Secondly, to answer your question, I am trying to get better and I am thankful that people are trying to help, but the criticism at the moment is not helpful at all. Most of it is just *oh i dint like that* *that's not a good idea because its annoying or doesn't conform to the general standard of mapping.* Things like that. Sorry if i sound like like a asshole but i think it needs to be said. 0 Share this post Link to post
zap610 Posted June 22, 2006 Belial said:a) you make the furniture huge, and it looks out of scale, b) you make it small and the player can step on it, which is dumb, especially if you add stuff on top of the desks or whatever, c) you use blocking lines/low ceilings to stop that from happening, which limits the play area and makes the room cramped. Seems constructive to me. 0 Share this post Link to post
Bloodshedder Posted June 22, 2006 Checkmate said:So what isn't? Legacy?Off the top of my head, jDoom, EDGE, and probably Vavoom, but I'm not too sure about that one. I believe Legacy just recently added full Boom support. 0 Share this post Link to post
wildweasel Posted June 22, 2006 EDGE can handle a fair degree of Boom support. All the stuff that's vital to gameplay works fine, though some of the purely graphical effects aren't supported yet. 0 Share this post Link to post
Checkmate Posted June 22, 2006 Anyone have a clear 'doom port geaneology'? I d/l an excel file of one awhile ago. Wasn't very clear and the author didn't respond to my questions. Not to put him down, it was very in-depth and must have taken awhile. Just couldn't follow it. The reason I want it is to strike a good balance between features and compatability/users... 0 Share this post Link to post
Bloodshedder Posted June 22, 2006 http://www.doomworld.com/10years/ports/ 0 Share this post Link to post
Checkmate Posted June 22, 2006 Bloodshedder said:http://www.doomworld.com/10years/ports/ Thanks Blood. This is a VERY interesting read even for the casual Doomworld member. Only question is weather a more updated (in the last 2 years) version exists. 0 Share this post Link to post
kristus Posted June 22, 2006 Bloodshedder said:I believe Legacy just recently added full Boom support. If by recently, you mean 6 years ago, yes. :p Ok, honestly though. Legacy support Boom to 99% or something. What it currently doesn't have is Bex support, and the ever so popular Voodoo doll (which isn't really a Boom feature, but it's used with Boom to great extents) But those two are gonna be in the new version. Question is when the new version is gonna come though. :p 0 Share this post Link to post
Craigs Posted June 22, 2006 Th0r said:First, I'm not sure why you are even talking to me, as i have asked you not to, considering our differences. Secondly, to answer your question, I am trying to get better and I am thankful that people are trying to help, but the criticism at the moment is not helpful at all. Most of it is just *oh i dint like that* *that's not a good idea because its annoying or doesn't conform to the general standard of mapping.* Things like that. Sorry if i sound like like a asshole but i think it needs to be said. Relax dude, it's not like you're doomed to get the worst wad award of 2006. (Anything that n00b d00d makes will since he can't even tell the difference between a boy and a girl. :P) Don't be a n00b like Tormentor and launch a full scale flame war just because one of your wads got a low review. Take a lesson from the baseball players and ignore the losers in the stands. 0 Share this post Link to post
Th0r Posted June 22, 2006 Craigs said:Relax dude, it's not like you're doomed to get the worst wad award of 2006. (Anything that n00b d00d makes will since he can't even tell the difference between a boy and a girl. :P) Don't be a n00b like Tormentor and launch a full scale flame war just because one of your wads got a low review. Take a lesson from the baseball players and ignore the losers in the stands. Alright men, i guess i took it a little to far. srry everyone. :-/ 0 Share this post Link to post
Checkmate Posted June 22, 2006 Don't be a n00b like Tormentor and launch a full scale flame war just because one of your wads got a low review. Let's not forget, many others that weren't 'noobs' disagreed with the style of that review other than Tormentor. In fact, he was the least offended by it... 0 Share this post Link to post
Th0r Posted June 22, 2006 oh come on....is this argument going to wander into this thread too? Its all over now anyways, i don't see any point in continuing it, even if by magic deathz0r says "sorry" or something, its not going to change what he thinks about it.... 0 Share this post Link to post
Checkmate Posted June 22, 2006 Th0r said:oh come on....is this argument going to wander into this thread too? Its all over now anyways, i don't see any point in continuing it, even if by magic deathz0r says "sorry" or something, its not going to change what he thinks about it.... Sorry Thor, but Craigs brought it up - If someone wants to rehash a thread and acuse someone of starting a 'flame war' when it isn't true there will always be those that want to get the truth out. 0 Share this post Link to post
SYS Posted June 22, 2006 When I released my first few maps they sucked ass, and got the exact same suggestions as you did Th0r. Mapping is a neverending learning process. Becoming thick skinned early on to criticism is also part of that process. Anyways, keep at it, and try making friends with seasoned mappers. Some might be willing to look at your projects as you work on them, give suggestions and help you become a better mapper. A 2nd, 3rd, hell even a 4th opinion is always good and constructive. You'll also learn to realize everybody's different and have different tastes to different styles and gameplay. Anyhoo, only fitting Dittohead reviews a Slayer map. It was awesome. Amnesia - I felt the title of the wad made the theme really apparent. Like someone hit you over the head and you wake up going wtf? In a real unfamiliar place that's nonsensical and illogical. Played good too. Dwarf Village - Having made 1024 maps myself, I have to say this is one of the best 1024 maps I've played. I'd say this one would be close to winning, if not win the contest. 0 Share this post Link to post
Th0r Posted June 23, 2006 POTGIESSER said:When I released my first few maps they sucked ass, and got the exact same suggestions as you did Th0r. Mapping is a neverending learning process. Becoming thick skinned early on to criticism is also part of that process. Anyways, keep at it, and try making friends with seasoned mappers. Some might be willing to look at your projects as you work on them, give suggestions and help you become a better mapper. A 2nd, 3rd, hell even a 4th opinion is always good and constructive. You'll also learn to realize everybody's different and have different tastes to different styles and gameplay. I'll keep that in mind. 0 Share this post Link to post
daimonreloaded Posted June 23, 2006 sjs01.wad is the best map of the week... and told from me... 0 Share this post Link to post
Graf Zahl Posted June 23, 2006 kristus said:If by recently, you mean 6 years ago, yes. :p Ok, honestly though. Legacy support Boom to 99% or something. What it currently doesn't have is Bex support, and the ever so popular Voodoo doll (which isn't really a Boom feature, but it's used with Boom to great extents) Although the Voodoo doll isn't a genuine feature its omission in Legacy actually is a major problem because as you said, many Boom maps use it. In fact I couldn't name a single major Boom compatible map that doesn't have a voodoo doll in it. So 99% compatibility is probably a bit exaggerated when one of the major effects used in Boom maps doesn't work at all. Another interesting note: Legacy is the only port that retains Boom's original friction code. All other 'Boom compatibles' have replaced it with MBF's. 0 Share this post Link to post
kristus Posted June 23, 2006 I didn't know that, what is the difference? Might be the reason to why PAR never would run right when I was mucking about trying to make a legacy version of it using the "alltrigger" linedef flag. 0 Share this post Link to post
Recommended Posts