Looper Posted April 28, 2011 I think P4M6 TAS would be cool since no one has done it even with TAS. I would do it myself but I'm not really familiar with the tools so maybe someone else wants to do it? Good job Memfis :) 0 Quote Share this post Link to post
Grazza Posted April 28, 2011 Yes, there's a TAS Nightmare Pacifist on E4M6, but UV Pacifist might be harder to arrange. 0 Quote Share this post Link to post
didierbertrand Posted June 25, 2011 my request: an uvmax demo for this map: The Hell Cave the first part is very anoying and need a lot of patience(no ssg , not enough amo) i'm trying to max it since a long time, but i didn't manage, even using savegame. 1ntru, j4rio are you able to beat it ? 0 Quote Share this post Link to post
j4rio Posted June 25, 2011 no, cant,,, mainly because I'm drunk as hell right now, but it seems totally inbalanced 0 Quote Share this post Link to post
blob1024 Posted June 26, 2011 j4rio said:but it seems totally inbalanced yea same guess of mine.. I had some problem in the map route too, in the first big lava area I can't return to the main road and alas continue till the end. umh, I had to idclip my way up, but probably it was just me not seeing a teleport ? 0 Quote Share this post Link to post
Rizera Posted July 4, 2011 didierbertrand said:my request: an uvmax demo for this map: The Hell Cave the first part is very anoying and need a lot of patience(no ssg , not enough amo) i'm trying to max it since a long time, but i didn't manage, even using savegame. 1ntru, j4rio are you able to beat it ? Oh wow, sorry for taking so long to answer, I didn't notice my name was mentioned here!! I took a look at the map, it seems amazingly long and hard, especially thanks to the low ammo. I played it a few times but never got any far. I don't feel like dedicating to this map. And guess what? This map was stolen, edited and then used as MAP21 on Chillax.wad, the hardest wad ever. The edited version is clearly impossible. 0 Quote Share this post Link to post
j4rio Posted July 4, 2011 I find it quite comical that some chillax bullshit actually gets any attention. It's a heap of maps stolen from Phmlspd, Macabre3 and speedrun contest that was around months ago, except that random monsters were replaced by cybies and no ammo balance, nor playability was implemented. 0 Quote Share this post Link to post
TimeOfDeath Posted December 2, 2011 I'd like to see a Reality/Max demo of Episode 1 from doom.wad. BUT, with the stipulation that you are allowed to get hurt from damaging sectors (acid). I know that's not a true "reality" demo, but there's quite a bit of acid and for a few longer parts you have to get lucky to not get hurt by the acid. Damaging sectors can really ruin a good "reality" experience on some maps, so I think a sub-category within "reality" would be fun. Anyone agree? I've done it with saves, but have only made it to e1m3 while recording. There are so many hitscanners that it's quite bullshitty. Are there any reality demos for doom.wad? I couldn't find any on dsda, but I'm not sure if all the doom demos are there. 0 Quote Share this post Link to post
SAV88 Posted December 2, 2011 There are many Reality demos for Doom.wad on DSDA -- just open its page and launch the search function for the word "reality". A reality (or "sub-reality") movie for Episode 1 would be impressive to watch, though I personally find "Thy Flesh Consumed" to be more fun for this category. Also, it would be less annoying to do (as episode 4 doesn't focus too much on hitscanners), and I think it's humanly feasible without even being hurt by damaging floors. 0 Quote Share this post Link to post
TimeOfDeath Posted December 2, 2011 Oops, my bad. I mainly looked in the movie categories for reality. Yeah, pretty much any reality/max movies would be cool to see. Ep4 sounds like fun. I won't try it myself cuz I don't know ep4 at all. 0 Quote Share this post Link to post
Snakes Posted December 2, 2011 Max demos for kssht.wad would be fun to watch and probably wouldn't be too time-consuming to make. A bunch of small, entertaining, and for the most part, nonlinear maps. 0 Quote Share this post Link to post
Memfis Posted December 5, 2011 Perseus uploaded a really cool 2002 wad: Coadjutor to the Stars. I would like to see uv-max for it. Here is a little nomo demo that shows two tricks in the nukage room:coadjutor-memtricks.zip 0 Quote Share this post Link to post
vdgg Posted May 4, 2012 Anything from Eternally Yours, please? No demos vs. 31 Reverie demos - same author - "because it's not a MegaWAD"?? 0 Quote Share this post Link to post
cannonball Posted May 5, 2012 vdgg said:Anything from Eternally Yours, please? No demos vs. 31 Reverie demos - same author - "because it's not a MegaWAD"?? I have the wad, it's very nice, kind of like reverie and doomcore (probably speaking the obvious there). If I could make a decent demo tomorrow I could set up a thread for the wad. I have to admit demos on recent wads have been in short suply, apart from doom core and khorus speedy shit, not much has been demoed on wads recently, jenesis is a brilliant wad which hasn't had much speedrun life put into it, same with base ganymede which is a demo thread I started. People have just been busy or recording on other wads. I'm sure people will record demos :) 0 Quote Share this post Link to post
Rizera Posted May 5, 2012 I remember I recorded FDAs for Eternally Yours, and so did Revved. The wad, though, wasn't on its final version, so I didn't care about doing Maxes or Speeds for it. To be honest I don't know if a new version has been made, but all levels seemed very cool to max, even if you're just playing casually. So, what are we going to do about it? :) 0 Quote Share this post Link to post
cannonball Posted May 5, 2012 Well the link VDGG gives is from the idgames database so I would assume it's finished and ready for demoing, shame I don't really have time this weekend to do anything :/ 0 Quote Share this post Link to post
odysseyofnoises Posted May 6, 2012 Do plutonia MAP23 or 29 in uv-tyson >:) 0 Quote Share this post Link to post
vdgg Posted May 6, 2012 odysseyofnoises said:Do plutonia MAP23 or 29 in uv-tyson >:) z0diac, who is Plutonia Tyson specialist, said that out of undone Tysons the map which is most likely to be conquered is pl19. I really don't know how on Earth even this one is possible, therefore I wouldn't give much hope to any other maps. From MM/MM2/Requiem I didn't check them all, but most of them; it looks like m229 is the easiest one from the undone ones. 0 Quote Share this post Link to post
j4rio Posted May 6, 2012 19 seems doable if you startle cyb and get very lucky infghts, then waste leftover bullets at him, 26 would be doable were it not for the room where you get stuck in with 4 or 5 HKs and imps appearing afterwards, but would be a miracle to manage even without that room, 29 has probably too much unreachable stuff, 23 might be actually doable in theory as I don't recall any killer parts, you can roam everywhere and lure most of monsters around map and might even use archvile to generate some ammo from chainers if you lure it somehow. To me 23 seems as the most likely to be doable, but still of extreme difficulty. 0 Quote Share this post Link to post
odysseyofnoises Posted May 6, 2012 yeah i definitely think map23 should be the next target for tyson 0 Quote Share this post Link to post
xit-vono Posted May 6, 2012 what about map09? I remember analyzing that one and concluding that the beginning is very possible, and the ending can be done with some good infights. In particular, it is necessary to get a revenant to hurt a mancubus 0 Quote Share this post Link to post
odysseyofnoises Posted May 6, 2012 map09 has already by done by z0diac i think 0 Quote Share this post Link to post
j4rio Posted May 6, 2012 Map 9 is done, in prboom+ at least. I tried 23 a bit and the beginning is the most annoying part, unless some way to handle it is discovered. Played around 2 hours, got one attempt where I finally survived beginning, then screwed up because I improvised and that never ends well. There is no really tough place besides start, but some are tedious to clear, like those 2 archviles on pillars. They will take a good while to die, but at least they create ammo batch while constantly reviving chainers. This should definitely be the next one to check.pt23-earlyfail.zip 0 Quote Share this post Link to post
odysseyofnoises Posted May 6, 2012 haha i was jokingly going to suggest pl32. you cant kill those cyberdemons theres so many of them 0 Quote Share this post Link to post
vdgg Posted May 7, 2012 Just to say impressive demo and impressive analysis, j4rio. I didn't quite understand however your pt26 comment on "getting stuck". Here's 16 minute failed try, 53 kills, 106 monsters remaining, showing how to deal with the hell knights. pt26 is similar to pt23, but: - less archviles - more bullets so I'll try it just for fun, hehe. Recorded with PrBoom+ -complevel 4 Edit: Lols, I just got 100 kills after 34 minutes, 59 remaining. That's almost 2/3! I recommend trying MAP26 instead of 19/23 :)pt26try2.zip 0 Quote Share this post Link to post
j4rio Posted May 7, 2012 Oh, you can still run out before door closes. I thought there is a trigger that closes that door somewhere in that room and therefore stucks you in with 5 HKs. Yeah, it's definitely possible in that case. 0 Quote Share this post Link to post
xit-vono Posted May 13, 2012 Has anyone looked at pt28? it seems like it should be possible, with good infighting in places, and a chainsaw. However, I have not completed my analysis of the map, so I don't know if there are some really tough spots. 0 Quote Share this post Link to post
odysseyofnoises Posted May 13, 2012 hmm pl28 does sound interesting! also if pl08 has not been done it should be considered, it has a berserker 0 Quote Share this post Link to post
Memfis Posted May 13, 2012 So who's going to defeat Icon of Putin? (http://www.doomworld.com/idgames/?id=16770) 0 Quote Share this post Link to post
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