RTC_Marine Posted August 4, 2006 looks uber, especially that new... plasma gun? 0 Quote Share this post Link to post
esselfortium Posted August 4, 2006 Looks awesome. :D I may attempt to contribute to this... 0 Quote Share this post Link to post
Enjay Posted August 4, 2006 Very impressive. Significant improvements in every case. I especially like the new tek wall with the pipes on it and the weapon looks great. I've been wondering, would it not be better for the Freedoom plasma gun to use blue projectiles as per the original? I say this because certain WADs, and certain features of some ports (eg dynamic lights) are set up with the default colours in mind. I guess it all depends how interchangeable versus independent people want Freedoom to be. Whatever, it looks good. 0 Quote Share this post Link to post
Fredrik Posted August 4, 2006 Enjay said:I've been wondering, would it not be better for the Freedoom plasma gun to use blue projectiles as per the original? I say this because certain WADs, and certain features of some ports (eg dynamic lights) are set up with the default colours in mind. I guess it all depends how interchangeable versus independent people want Freedoom to be.This is an important issue. Another aspect of it is gameplay -- we've all played Doom so long that we subconsciously associate the original colors of the various powerups with their effects. I've made several powerups that break the color scheme (in the name originality), but I'll be happy to recolor those if there is a consensus to stick with the original colors. 0 Quote Share this post Link to post
david_a Posted August 4, 2006 I kinda liked the original plasma :( I thought it was one of the better weapons Freedoom had. I would say Enjay's point makes sense. I'm sure there are WADs out there with Dehacked patches that rely on the color of the projectiles, like that both the Arachnotron and BFG shots are green. 0 Quote Share this post Link to post
LexiMax Posted August 4, 2006 I'm impressed. I've been relutant in the past to use Freedoom because of how inconsistant things looked, but those redo's of those textuers look really nice. Also, I'd like to echo Enjay's statements as well. 0 Quote Share this post Link to post
leileilol Posted August 4, 2006 YES IT'S BLUE AGAIN also dithering is your friend. Dither the shading more and also define the edges with a tiny bit of sharp highlight. 0 Quote Share this post Link to post
Fredrik Posted August 5, 2006 Updated with a couple of new graphics, and some screenshots. plasma.wad leileilol said:also dithering is your friend. Dither the shading more and also define the edges with a tiny bit of sharp highlight. I generally don't think dithering looks right in Doom. There already is highlight. Un an unrelated note; did Espi make FLAT1? That one's simply the best texture in the history of Doom mods. 0 Quote Share this post Link to post
leileilol Posted August 5, 2006 Fredrik said:I generally don't think dithering looks right in Doom. I disagree. Don't forget to take your older green plasma shots to replace the arachnotron's 0 Quote Share this post Link to post
Fredrik Posted August 5, 2006 leileilol said:Don't forget to take your older green plasma shots to replace the arachnotron's Great idea; done. 0 Quote Share this post Link to post
Jimmy Posted August 5, 2006 PLEASE tell me you plan to redo the chaingun sprites. 0 Quote Share this post Link to post
leileilol Posted August 5, 2006 Maybe i'll make some new chaingun sprites later on I am getting better at weapons modeling now so maybe i'll try it later 0 Quote Share this post Link to post
Fredrik Posted August 5, 2006 Okay, chaingun added (wad). There's room for enhancement. 0 Quote Share this post Link to post
esselfortium Posted August 5, 2006 And everything continues to look awesome. The chaingun looks unfinished; I'm assuming it is? It looks like it's got way too much contrast and not enough subtle detail. Everything else is excellent, though. Which other textures and stuff are currently being worked on? If I know what's not already being done, I can try helping improve some stuff. :) 0 Quote Share this post Link to post
Fredrik Posted August 5, 2006 esselfortium said:And everything continues to look awesome. The chaingun looks unfinished; I'm assuming it is? It looks like it's got way too much contrast and not enough subtle detail.Yeah, the parts in shadow shouldn't be all black. Which other textures and stuff are currently being worked on?None. I'll continue to pick graphics more or less on random and finish them one at a time. 0 Quote Share this post Link to post
leileilol Posted August 5, 2006 The chaingun feels weak and puny now :( Are you even drawing these with the status bar in mind? They all appear too small (including your new ssg) 0 Quote Share this post Link to post
Fredrik Posted August 5, 2006 leileilol said:Are you even drawing these with the status bar in mind? They all appear too small (including your new ssg) I don't see what you mean. My new weapons are all nearly identical in size to the original Doom weapons. If anything, custom weapons have a tendency to become oversized. 0 Quote Share this post Link to post
esselfortium Posted August 5, 2006 Muy me gusta the new new chaingun. :) 0 Quote Share this post Link to post
dolorous Posted August 6, 2006 Great stuff. Keep up the good work. 0 Quote Share this post Link to post
Fredrik Posted August 6, 2006 I've added two frames for a new shotgun guy (loosely based on the old one). As usual, there's no guarantee I'll ever do the remaining frames. 0 Quote Share this post Link to post
Enjay Posted August 7, 2006 Almost all these graphics look fantastic. I'm glad to see your cardboard boxes, even in low-res. I think they are great. The only ones I'm not sure about are the sw19 ones. The parts where the brown/green is broken and fading into grey looks a little "painted on" rather than some actual, proper surface damage-like effect. The shotgun guy looks great too. How many half finished monsters do you have for freedoom now? ;) 0 Quote Share this post Link to post
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