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Scythe demos [-complevel 2]


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  Ancalagon said:

map30 max in 18:21
Some ugly mistakes at fire part
if someone says vile's demo is better just because i used prboom, i'll laught forever

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This shouldn't beat the current demo as the current demo was recorded in Vanilla.

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If I feel like it, maybe. I am not competing for old records. I like these little maps because they are easy to pick up and learn the route since there isn't as much to them. Scythe is good for that. :)

It's cool that those records are getting updated though.

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  Vile said:

Scythe map07 UV Max in 0:27

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niiiice. with ancal clearing map30, we might as well broaden the scope. here's the hitlist:
sc01uv/sc01-027 (radeg, 2003), sc02-051 (gusta, 2006), sc20-215 (gusta, 2007), sc32-230 (angus, 2005).
all the other secondary objectives are 2009+. special task for ancal or any other slaughter maniac: beat sc26-249 with cl2. ;)

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Originally, it used to be Angus and me who were improving some oficial demopack demos and now we are on hitlist too, lol :-D
that map20 max shouldn´t take you more than 1 attempt to beat ;-)
And I agree that map26 really needs some serious -complevel 2 max.

EDIT: I remember what Radeg said when he did 27s on map01: "26s is possible but it has to be played by Sedlo!" :-)

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it's 2D636F6D706C6576656C2032202D736574206F76657272756E5F737065636869745F656D756C6174653D3120. oops, i mean -complevel 2 -set overrun_spechit_emulate=1.

this should be mentioned in the DSDA comment line so people avoid watching the demo in choco or vanilla. ancal, could you start putting complevel/special info in your textfiles? reading it from the demo footer isn't exactly user-friendly. :)

this is not the thread to restart the same discussion again, but for all what it's worth, i don't think the spechit override is a big deal to get snobby about. vile, were you specifically planning your old route to avoid such overflows or was it luck you didn't trigger the allghosts bug?

EDIT: demo finishes successfully in choco, that should be enough even for the prissiest keepers of purity. also having a spechit overriding record without a spechit overflow legitimates any future demos with that parameter, imo. win-win. :P

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  dew said:

vile, were you specifically planning your old route to avoid such overflows or was it luck you didn't trigger the allghosts bug?

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I wasn't trying to avoid overflows. I didn't experience them in my recording, so I never knew that map30 had that issue. Learn something new everyday. :P

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Heh, I was wondering why cl2 made a difference on sc26 until I watched the original record. Indeed. :P

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Map22 Max in 1:32

There's two versions of it in there. I promised myself that if I didn't break 1:32 by the time I fell asleep last night, I'd just post this demo. I lost time in the exit room (which I can't stand, mind you) and think that 1:26 would be around the optimal time.

sc22-132.zip

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map32 uv-max in 2:01

looking for a volunteer to take it below 2min, because i don't like the map at all. :p this route is risky, but there's at least 10-15 seconds to cut without too much grinding, imo.

sc32-201.zip

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  dew said:

map32 uv-max in 2:01

looking for a volunteer to take it below 2min, because i don't like the map at all. :p this route is risky, but there's at least 10-15 seconds to cut without too much grinding, imo.

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well done
was about to have a try or two in this very same map, glad you did :P
time is now actually pretty cool!

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  • 1 month later...
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haha, nicely done. also this was the last undefeated demopack max record, so unless anyone wants to drop gusta's 2006 map02 record, the mission is a success.

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  1ntru said:

Great! How about you did TNT MAP01 and helped us complete TNT UV Max demopack as well? Haha :)

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I've tried TNT 01 extensively, as well as Scythe 02, but it seems these style of runs dislike me, or perhaps I just suck at them :) I'll definitely keep trying both though.

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  dew said:

... so unless anyone wants to drop gusta's 2006 map02 record...

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Nobody can ever beat that!!! :-D
(seriously, I just checked the demo... some good luck with punching, but overall it looks slow compared to nowadays' usual runs. At least 3secs should be cut down. And I lost 1sec with my typical "PB 2.2.6 lags" start. So, come on!)

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