Murdoch Posted March 2, 2007 I'm just working on the Spear of Destiny mod, bringing it up to date with modern Eternity so my old Boom mod is not needed. The finale is just a 320x200 graphic with no text scrolling over it. I hacked out the text in the original engine, but I could see no way to stop it in Eternity. So I set up this map information lump in the MAP19 marker... [level info] levelname = angel of death: floor 21 endofgame = true inter-backdrop = END1 intertext = ENDTEXT END1 is the name of the graphic. ENDTEXT is a data lump. Ordinarily you would put the finale text in there, but in this case I just put a space. Works perfectly. Graphic displays with no pesky text. 0 Quote Share this post Link to post
Quasar Posted March 4, 2007 You can certainly do it that way. But see the other thread where I've offered to create a slideshow finale type for you. You may want to use that instead ;) Also, I strongly suggest using the global EMAPINFO lump instead of putting your MapInfo data into the map headers. It will cause you significantly less pain later on. 0 Quote Share this post Link to post
Murdoch Posted March 4, 2007 Slideshows on the way? Sweet. Didn't know about the other map info lump, that's great. 0 Quote Share this post Link to post
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