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Doom3 Mod, Quake: Shambler's Castle Released!


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Bloodskull said:

I don't see how you're complaining. RTC took 4 years for just the first hub.


doom projects taking forever is SOP. argument invalidated.

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It's a good effort, but this mod would benefit alot if it made the monsters closer to their original counterparts.
Was there some kind of technical reason you couldn't make the Shambler shoot lightning the same way it did in the original quake?

And dammint, replace the zombies with grunts if you can't make them only killable through gibbing.

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mordeth
crucified dreams
hellcore
KDIZD
daedalus
doom millennium

i could go on.

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To what? Mention projects that are taking/have taken a long time to complete that are for Doom, only proving that what Bloodskull said were true? --

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  • 4 weeks later...

People that are actually organized and inspired can bang out a Doom 2 project within months. Crudreams... it was a disarray of ideas with spotty work through the years.

I imagine Shambler's Castle had work that was much more concentrated due to the sheer amount of assets created in a little over a year. I guarantee Crudreams had less man-hours devoted.

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According to the creators, they were not working very effectively on it.. At the end they had gone several months w/o progress and made sure to get it finished and released.

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