esselfortium Posted June 7, 2007 At long last, SLADE is officially updated from the ancient v1.13. The version 2.0 beta adds many exciting new features, including but not limited to automatic line splitting, a make sector function, an improved 3D mode, and increased speed and stability. If you've been keeping up with the 2.0 alphas that have been posted on the SLADE forum, there have been a number of notable improvements and additions since the last alpha. Get it now from slade.mancubus.net! Kids love it! 0 Share this post Link to post
Tormentor667 Posted June 7, 2007 Thats so fucking cool :) Great job on that one slayer! 0 Share this post Link to post
kristus Posted June 7, 2007 If someone would make a Doom editor that worked pretty much like Radiant for the Quake and Doom3 engines. Then I'd be on that like Michael Jackson on small boys. 0 Share this post Link to post
entryway Posted June 7, 2007 Texture's change from one to another in 3d-mode works slowly (it's strange), but 'undo' works immediately Bottom polygon of a sprite's box should be drawn above floor a little to avoid blinks I think. 0 Share this post Link to post
CodeImp Posted June 7, 2007 I suppose this calls for a Doom Builder 2.0 once I'm done with Hellbent. :) 0 Share this post Link to post
Ralphis Posted June 7, 2007 kristus said:If someone would make a Doom editor that worked pretty much like Radiant for the Quake and Doom3 engines. Then I'd be on that like Michael Jackson on small boys. Allegedly edit: This editor is starting to look pretty badass. I need to download and maybe find a replacement to Wadauthor finally. 0 Share this post Link to post
SulfurOccult Posted June 7, 2007 CodeImp said:I suppose this calls for a Doom Builder 2.0 once I'm done with Hellbent. :) that would be quite the cool thing, it would. this new version of SLADE seems much nicer than the old version i tried out way back. 0 Share this post Link to post
esselfortium Posted June 7, 2007 Best Doom editor ever? mmmmmm-hmmmmm. :3 0 Share this post Link to post
Snarboo Posted June 8, 2007 It's a great editor, simple to use. I was able to create a simple test map in seconds with little hassle. The 3D Mode is a godsend too. Only problem I've encountered is trying to create pillars inside of sectors. I tried following the documentation on line drawing, but even if I draw the sector counter-clockwise, it still creates another sector rather than a pillar. Am I doing something wrong? 0 Share this post Link to post
esselfortium Posted June 8, 2007 Snarboo said:It's a great editor, simple to use. I was able to create a simple test map in seconds with little hassle. The 3D Mode is a godsend too. Only problem I've encountered is trying to create pillars inside of sectors. I tried following the documentation on line drawing, but even if I draw the sector counter-clockwise, it still creates another sector rather than a pillar. Am I doing something wrong? In SLADE, there are very few times when you need to think about which direction you're drawing in. Creating doors and lifts is the only thing I can think of where you'd want to draw them in a certain direction, and you could flip those lines later if you needed. To create a pillar, draw a sector in the shape of the pillar you want. Then make sure you're in sector mode, click inside the pillar sector to select it, and hit the "del" key on your keyboard. :) 0 Share this post Link to post
sirjuddington Posted June 8, 2007 Yeah that documentation is from 1.x. 2.0 works quite differently :P 0 Share this post Link to post
deathz0r Posted June 8, 2007 How convenient, I'm planning to install etch on this computer in a few days. 0 Share this post Link to post
Xtife Posted June 9, 2007 iv been wanting to change over to slade for ages but im just so used to doom builder 0 Share this post Link to post
LexiMax Posted June 10, 2007 I remember there being tons of sector creation anomolies in the 2.0 alpha's. Hopefully, those have been cleaned up. Any planned support for eternity's Extradata? 0 Share this post Link to post
sirjuddington Posted June 12, 2007 AlexMax said:I remember there being tons of sector creation anomolies in the 2.0 alpha's. Hopefully, those have been cleaned up. Any planned support for eternity's Extradata? I haven't changed that stuff so it's probably still there. I hardly have problems with it though so it's a bit hard for me to track down. Extradata I plan to support, but it probably won't be for a while. 0 Share this post Link to post
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