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how to use wintex to extract textures + looking old program


elbryan42

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ok... extracting flats, sprites, sounds, etc. is simple. i cannot, however, figure out how to extract textures. can anyone help?

also, i remember back in the dos days, there was a simple program that allowed you to extract anything you want from the wads. it had two parts. you browsed the entries on the left with the arrow keys and page up/down. if you pressed enter, it would bring it up full screen or play the sound/midi. there was also an option to extract whatever it was. simple. compared to this windows crap. it was dm, or something like that. ?m for sure. anyone have any ideas what this program is, or where i can find it?

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You can't extract the textures staight, they are made of patches, which are the actual graphic resources you want. You could also just press print screen when viewing textures, and paste it to a paint program, then crop unnecessary shit out.

About the old program, you must mean dmgraph.

No, wait, you can't browse shit with it, so maybe what you want is NWT?

Check the place yourself if neither are what you're looking for.

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Textures kind of don't exist as individual graphics, but patches do.

Patches are individual graphics (eg RW1_1). They are entered in the PNAMES lump. Simply a data base of all the patches. Patches are usually found between P_Start and P_END in an iwad Textures are made up of patches. This could be one single patch eg RW1_1 is the only patch in BSTONE1 or made up of more than one patch (eg STONE which has many). The same patch can be used over and over in the one texture. The texture defintition contains the size of the texture, the patches it uses, and how they are offset. Many of the Doom1 textures are made of lots of patches, most of the doom2 ones are just single patch textures. The original idea was (I believe) to save disk space (using the same patch over and over rather than lots of bigger graphics).

So, if you want to extract textures, you can't, but you can extract the patches that make up the textures. These may or may not have the same name as the textures, and may or may not be the same dimensions as the textures.

BTW, the util you describe sounds like New Wad Tools (NWT or the never completed -IIRC- NWT Pro)

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hmm... i'll have to check out nwt when i get home to see if it's the prog i was thinking about.

the program i used did make bmps out of textures. i know, because i had the spooky combined faces as my windows background for a long time. maybe the program captured the texture somehow and made a bmp... dunno. all i know is that it was super simple.

as for more on the program. you typed it at the command line, and a new command line came up, where you specified the location of the doom wad. then you entered the interface. it was an awesome program. wish i still had it. i could've sworn it was wm or dm. or something like that. i got it somehow before i even had the internet. my friends probably got it off a bbs or something.

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Oh yeah I hate Wintex's inhability to export textures. For Millennium I just use the Print Screen key and paste the results on a proper Photoshop canvas.

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"Spooky faces"

You mean SP_FACE1?

A single patch texture containing the graphic WALL25_1

That is the droid you are looking for.

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