andrewj Posted July 28, 2007 entryway said:Yes. With such renderer Ajapted should be able to show correctly a 'fog' (colormap) on DSV3_War\map25\second_room in future. Any OpenGL port can't handle that correctly. Behold: http://edge.sourceforge.net/war3_fog.png That is a test of new rendering code using a fog map. It is not OpenGL fog. Any colormap that fades to a solid color should work well. Sprites and the player weapon are not done yet. 0 Share this post Link to post
DaniJ Posted July 28, 2007 Nice. Have you considered using pixel shaders instead if hardware support is present? 0 Share this post Link to post
andrewj Posted July 29, 2007 DaniJ said:Have you considered using pixel shaders instead if hardware support is present? I guess pixel shaders make all things possible, so it would make a lot of sense to use them, but they don't interest me right now. Legacy are doing some shader stuff. Does Doomsday use them yet? 0 Share this post Link to post
DaniJ Posted July 29, 2007 No, Doomsday does not currently utilize pixel shaders for anything. This will change in the 1.9.x series as we plan to utilize them extensively. We haven't yet decided whether we'll have a non-shader-based render path once we do implement support. 0 Share this post Link to post
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