Janizdreg Posted August 11, 2007 John Carmack confirmed in a recent QuakeCon interview that Doom 4 is in the future plans of id Software. Says he:There will be a Doom 4, we don’t have it scheduled or a team assigned to it, but there will be a Doom 4. There’s going to be a Quake Arena sequel. There’s a Wolfenstein thing in production. We’re following along with all those. This game doesn’t have to be Doom. It’s going to be something different. You can read the whole interview here although there is nothing else interesting of course. 0 Share this post Link to post
Jonathan Posted August 11, 2007 Interesting stuff. There seems to have been something of a sea change at id recently, moving away from the small-team single-game mentality towards a broader, more business oriented approach, leveraging both their technology and IP more aggressively. Not sure if it's a good or a bad thing, I just wonder why it's suddenly happening now? It's not like the company's been bought up, maybe it's the people they've hired, or Carmack's whim. He says he doesn't want the company getting past 40 people, so it'll still be relatively small, but I wonder how that'll jive with the newer business guys if they're pushing the expansion. Is there a happy medium between the cottage industry approach and Valve and Epic's eat-the-world ambition? The Rage info is good as well. Although the description, racing mixed with shooter, doesn't hold great personal appeal to me, it's heartening that they're conciously trying to step outside their confort zone and experiment with gameplay a little more. 0 Share this post Link to post
printz Posted August 11, 2007 Janizdreg said:John Carmack confirmed in a recent QuakeCon interview that Doom 4 is in the future plans of id Software. Read the short bit about Doom 4 here or the whole interview here. Damn. I hope Doom 4 won't be taken by Raven! <-- judging ONLY from the Heretic-Hexen 2 series. Those 4 games are made for gameplay, but their creativity suffered, being confined in a preset plan, without letting their imagination run amok. Whoever makes Doom 4, let'em lock themselves and eat like being in a cell, and think all day about the game, while doing physical exercises on schedule and mapping on the other part of the schedule. 0 Share this post Link to post
Bingbing Posted August 12, 2007 Yay! I thought it would be another decade before a new sequel. 0 Share this post Link to post
Adam3 Posted August 12, 2007 One thing I would like to express, I Just want to fight A big 3d Icon of sin!! or atleast someone's head on a pole... 0 Share this post Link to post
kristus Posted August 12, 2007 Jonathan said:Interesting stuff. There seems to have been something of a sea change at id recently, moving away from the small-team single-game mentality towards a broader, more business oriented approach, leveraging both their technology and IP more aggressively. Not sure if it's a good or a bad thing, I just wonder why it's suddenly happening now? It's not like the company's been bought up, maybe it's the people they've hired, or Carmack's whim. He says he doesn't want the company getting past 40 people, so it'll still be relatively small, but I wonder how that'll jive with the newer business guys if they're pushing the expansion. Is there a happy medium between the cottage industry approach and Valve and Epic's eat-the-world ambition? This isn't something new. They've been doing this one way or another for almost their entire existance as a company. I suppose the list is as follows: Heretic Hexen Final Doom Commander Keen GBC Doom64 RTCW W:ET QuakeIV DoomRPG Orcs and Elves QW:ET Wolfenstein2 Doom4 Added to that list another list of official expansion packs such as Doom2: the master levels (EDIT: I know nothing about this pack, so it might not belong in this list.) Quake : Scourge of armagon Quake : Dissolution of eternity Quake2 : the reckoning Quake2 : Ground Zero Doom3 : Resurrection of Evil On top of that, tons of conversions that are changed from their originals more or less drastically. EDIT2: I don't even understand why people always claim Id is just an engine company. Fine they don't think highly of their games (considering the endless bitching about how they hated all the games they made after Doom, or after Quake or whatever), but they are spending considerable ammount of time working on these games, and just because they are selling their engines to licensees, doesn't mean that their games are just tech demos. Who would spend 4 years developing a tech demo that isn't even taking advantage of all the tech? Id is known for making simple games, Carmack prefers such games. Carmack is a major authority on the company, end of story. It's even rare for companies to port their games to as many platforms as Id generally do. Doom is found on basically every platform imaginable. Quake is pretty damn ported too, like to the Amiga for instance. You don't see that with most other companies. 0 Share this post Link to post
myk Posted August 12, 2007 Bingbing said: I thought it would be another decade before a new sequel. DOOM 3 wasn't a sequel of the previous DOOMs. In any case, you could "expect" them to remake the DOOM series again in 2028, but not really. 0 Share this post Link to post
Linguica Posted August 12, 2007 Who the hell approved this news item, not only did it not follow style guidelines but it didn't even contain the quote in question. 0 Share this post Link to post
Linguica Posted August 12, 2007 That answers that I guess In any event we know this is going to be a boring ass derivative FPS by one of the id satellites (Raven, Nerve, Splash Damage, etc). 0 Share this post Link to post
KennyJC Posted August 12, 2007 I'm not that excited... No FPS game has had me addicted since 2002 with RTCW/Enemy territory & Medal of Honor. Might just be that despite the better visuals, the gameplay is just not as good/fun as it was. Why am I playing Doom, Quake and Enemy Territory more than I'm playing anything else from the last 4 years. Even ETQW (judging from a few plays of the beta) seemed like a major let down. 0 Share this post Link to post
Use Posted August 12, 2007 Doom4 is not Doom but something else? Sigh. 0 Share this post Link to post
Revenant Posted August 12, 2007 Use3D said:Doom4 is not Doom but something else? Sigh. I'm pretty sure that's referring to Rage. 0 Share this post Link to post
exp(x) Posted August 12, 2007 I bet it's going to suck even more than Doom 3. 0 Share this post Link to post
Adam3 Posted August 12, 2007 Well if doom4 is really rage or not, I just hope it doesn't play like halo, yeah yeah I know saying something like that is Sterotype for a doom fan like myself,But I also Hope its not like doom3, with the go into a room, quicksave, blast a baddie,Listen to sargent blahdeeblah tell you where to go, have some fun with mr.flashlight rinse and repeat...ok im done complaining now. 0 Share this post Link to post
june gloom Posted August 12, 2007 i HOPE raven makes it. it might actually be fun. 0 Share this post Link to post
Adam3 Posted August 12, 2007 Meh, Raven's ok but Quake 4 was kind of a let down to me. 0 Share this post Link to post
june gloom Posted August 12, 2007 ironically, quake 4 is why i suggested raven. quake 4 was a fuck of a lot more fun than quake 2 or doom 3. 0 Share this post Link to post
Adam3 Posted August 12, 2007 Amen brother! To bad Im still afraid of quake4 though... 0 Share this post Link to post
KennyJC Posted August 12, 2007 Quake 4 was so boring I stopped playing after the third level. 0 Share this post Link to post
Craigs Posted August 12, 2007 Next thing you know there's gonna be a new Dai Katana or Commander Keen... 0 Share this post Link to post
Ed Posted August 12, 2007 I thought Quake 4 was pretty fun. More-so than Doom 3 anyway. 0 Share this post Link to post
Naked Snake Posted August 12, 2007 I thought that article was interesting. Id, it seems, really has gone down a slightly different path. Oddly enough, they're kinda acting like Romero wanted in the first place, a gaming empire. Id can license out engines and IPs out the ass to a few companies and then hire another team to do a fucking sequel to another IP they own. How about "Hovertank 3599" or "Catacombs : Gymores' Dagger". They can also out-source all the porting work if they wanted to be lazy about it, too. 0 Share this post Link to post
exp(x) Posted August 12, 2007 Craigs said:Next thing you know there's gonna be a new Dai Katana Yeah, because id totally made daikatana. 0 Share this post Link to post
printz Posted August 12, 2007 I hope they make Doom 4: A New Catacomb. I only have the shareware Catacomb and haven't got any far, but still! As a side note, I just remember that Heretic and Hexen 2 are very intense games. 0 Share this post Link to post
Jonathan Posted August 12, 2007 Linguica said:That answers that I guess In any event we know this is going to be a boring ass derivative FPS by one of the id satellites (Raven, Nerve, Splash Damage, etc). Did you actually read the interview? He says explcitly that they're setting up a second internal team. 0 Share this post Link to post
Jonathan Posted August 12, 2007 kristus said:This isn't something new. They've been doing this one way or another for almost their entire existance as a company. id have always had a single team of around 14 people working on a single project. They'd make a game, produce a sequel using roughly the same engine, then move onto a new IP. From a creative perspective, it's nice to be creating new stuff, telling a new story, etc, but from business view it's wasteful not to leverage an established brand. The difference now is that with the old id, we had to wait 11 years for a sequel to Doom 2, and it only happened because the developers sat down and said "it'd be fun to make a Doom sequel". Now it's a given that franchises will be continued as a matter of course. Initially, as with RTCW and Quake 4, by satellites like Nerve or Raven, and now within the second id team. So we know there'll be a Doom 4, and if it sells well there'll be a Doom 5 further down the line. 0 Share this post Link to post
Shaviro Posted August 12, 2007 Doom4 might be a game that id-a or id-b would do. I really don't hope Raven will get the project. Quake4 was the very model of a modern assembly-line-raven shooter. 0 Share this post Link to post
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