Arch-Valentine Posted November 27, 2007 Maybe if you saved once in a while it would be a better experience. I'm having a hard time understanding you coldfusio, but are you saying you nomonstered the level after getting pwnt by the map (Because you won't save)and then say its too easy? wtf 0 Share this post Link to post
Vertiphon Posted November 27, 2007 Looking forward to playing this. ... however I sincerely hope this doesn't feature a far-too-heavily-detailed map with a tiny, impossible-to-find switch that stops an equally impossible-to-get-past army of chaingunners. Rendering the map uncompleteable, if you don't find it. Fingers crossed. 0 Share this post Link to post
Kid Airbag Posted November 27, 2007 Arch-Valentine said:Maybe if you saved once in a while it would be a better experience. I'm having a hard time understanding you coldfusio, but are you saying you nomonstered the level after getting pwnt by the map (Because you won't save)and then say its too easy? wtf I think he's saying he nomonstered and found an alternate route that, when he did put the monsters back on, made it much, much easier. 0 Share this post Link to post
Colusio Posted November 27, 2007 Thanks for the translation, Kid Airbag. 0 Share this post Link to post
RottKing Posted November 27, 2007 waverider said:First and foremost, just want to say, what a great project this is, very very nice maps! I had a question about Map12, (spoiler warning)! Anyway, when I tried to take the BFG, the ceiling came down on me and I was stuck, no way to get out, and I couldn't die. Is this intentional, and can i grab the BFG without dying/getting stuck? Hahah nah, you aren't meant to get out with the BFG, it's supposed to be somewhat of an easter egg and a homage to E1M2 (Wrong side of the tracks) in the game Blood. In it the player traveled a long distance in a dark train tunnel, only to be run over by a train towards the end. Now that I think about it though, I probably should have let the player escape with it if he's fast enough. 0 Share this post Link to post
BoldEnglishman Posted November 27, 2007 Where was this part in Wrong Side of the Tracks that your referring to? I don't remember being run over by a train :/ 0 Share this post Link to post
The Green Herring Posted November 27, 2007 BoldEnglishman said:Where was this part in Wrong Side of the Tracks that your referring to? I don't remember being run over by a train :/ At the end of the level, you board a train. However, you can also go into the train tunnel. If you go too far in, though, another train will run you over. Quite a memorable easter egg, and also pretty neat given this is the Build engine we're talking about (where sectors moving horizontally to one, determined place and staying there were impossible in Duke Nukem 3D.) If only I knew where my copy of Blood was... Oh well! 0 Share this post Link to post
Arch-Valentine Posted November 27, 2007 And then the next level you're on that train and its moving! That was pretty cool back in 97. God those were some great levels...I miss Blood. Wish I could play it on Vista... 0 Share this post Link to post
Aleaver Posted November 28, 2007 alexz721 said:Use DOSBox. Yep DOSBox works wonders....I can play Blood and Descent 1 or whatever other DOS game with that on XP. 0 Share this post Link to post
Kid Airbag Posted November 28, 2007 Would DOSbox work with, say, Cosmo's Cosmic Adventure or Bio-Menace or Jill of the Jungle? No computer I've had since the old 486 I used to play those on will run those games. 0 Share this post Link to post
CODOR Posted November 28, 2007 Kid Airbag said: Would DOSbox work with, say, Cosmo's Cosmic Adventure or Bio-Menace or Jill of the Jungle?Yes. 0 Share this post Link to post
Jodwin Posted December 1, 2007 Map12: The best serious map of 07 so far. That's one fucking brilliant map. 0 Share this post Link to post
Craigs Posted December 1, 2007 Easily kicks the shit out of 1monster. I wouldn't be surprised if this wad gets a cacoward. Especially considering that it rose from the dead at one point, Jesus style. I particularly liked Map32. Mainly because I had watched as it went from a simple layout to a beautiful map. 0 Share this post Link to post
kristus Posted December 1, 2007 Heh, Jill of the Jungle. I vaguely recall that game.. Never thought I'd hear of it again. 0 Share this post Link to post
Use Posted December 1, 2007 Jodwin said:Map12: The best serious map of 07 so far. That's one fucking brilliant map. It's wonderful! There's so many unique and interesting maps in this community chest. Craigs said:Easily kicks the shit out of 1monster. I wouldn't be surprised if this wad gets a cacoward. Especially considering that it rose from the dead at one point, Jesus style. Thanks, a lot of people worked very hard on it, although it seems megawads aren't the draw they used to be around here. 0 Share this post Link to post
myk Posted December 1, 2007 Use3D said: although it seems megawads aren't the draw they used to be around here. What makes you think that? 0 Share this post Link to post
entryway Posted December 1, 2007 Some maps use "transfer sky texture to tagged sectors", so this wad is MBF-wad, but it is impossible to finish map29 with -complevel 11 (MBF), because linedef 7697 needs all six keys (three for boom compatibility) 0 Share this post Link to post
The Green Herring Posted December 2, 2007 entryway said:Some maps use "transfer sky texture to tagged sectors", so this wad is MBF-wad, but it is impossible to finish map29 with -complevel 11 (MBF), because linedef 7697 needs all six keys (three for boom compatibility) I tried this in WinMBF, too, and you're right. That linedef is a generalized locked door that requires all keys, with the keycard and skullkey being the same, so you'd only need one of each color (as you do in Boom.) In MBF, you get the same "all three keys" message, but for some reason, it only takes keycards. Damn, what was Lee Killough on? :p EDIT (4:19 PM PST): More specifically, it doesn't take blue or yellow skulls, but it'll take any red key, card or skull, as long as you have the blue and yellow cards. WTF? 0 Share this post Link to post
Lizardcommando Posted December 2, 2007 Craigs said:Easily kicks the shit out of 1monster. I wouldn't be surprised if this wad gets a cacoward. Especially considering that it rose from the dead at one point, Jesus style. I think it should get the Cacoward's Mordeth Award. 0 Share this post Link to post
FourOhFour Posted December 2, 2007 Kid Airbag said:Would DOSbox work with, say, Cosmo's Cosmic Adventure or Bio-Menace or Jill of the Jungle? No computer I've had since the old 486 I used to play those on will run those games. Ahahaha, those were my favorite games when I was a kid, that, and Raptor. 0 Share this post Link to post
The Green Herring Posted December 2, 2007 Craigs said:I particularly liked Map32. Mainly because I had watched as it went from a simple layout to a beautiful map. You have me to blame for the map becoming pretty. ;) Same with MAP08 and MAP16. 0 Share this post Link to post
Aleaver Posted December 2, 2007 The Green Herring said:You have me to blame for the map becoming pretty. ;) Same with MAP08 and MAP16. Yes your mapping greatness improved those maps. You have the talent for mapping to say the least :) 0 Share this post Link to post
waverider Posted December 2, 2007 Use3D said:It's wonderful! There's so many unique and interesting maps in this community chest. So far, I'm at map32, so still got about 50% left of CC3, but so far, I find the wad to be one of the best megawads ever, and definitely the best CC megawad. So many truly unique and fun to play maps, and very well designed too. 0 Share this post Link to post
leileilol Posted December 2, 2007 myk said:What makes you think that? They should be called fillerwads 0 Share this post Link to post
myk Posted December 2, 2007 leileilol said: They should be called fillerwads What makes you think that? 0 Share this post Link to post
Dr. Zin Posted December 2, 2007 leileilol said:They should be called fillerwads CC3 was released so late specifically because the team didn't want to use filler material. 0 Share this post Link to post
Kid Airbag Posted December 2, 2007 FourOhFour said:Ahahaha, those were my favorite games when I was a kid, that, and Raptor. Yes, I remember Raptor! When my family got its first computer in 1992 or 1993 or whenever that was, it came with a pack of games that included the ones I already brought up, plus shareware Doom and a bunch of other stuff. Blake Stone too, IIRC. Those became my formative years on a PC. 0 Share this post Link to post
Jodwin Posted December 2, 2007 Kid Airbag said:Yes, I remember Raptor! When my family got its first computer in 1992 or 1993 or whenever that was, it came with a pack of games that included the ones I already brought up, plus shareware Doom and a bunch of other stuff. Blake Stone too, IIRC. Those became my formative years on a PC. !!!!!!!!!!!!!!!!!Time machine!!!!!!!!!!!!!!!!! 0 Share this post Link to post
Kid Airbag Posted December 2, 2007 Use3D said:although it seems megawads aren't the draw they used to be around here. If you mean community megawads, I'd tend to agree. They've sort of lost their luster a little bit. While from a pure design standpoint, CC3 is excellent, a lot of people could be turned off by the lack of theme and cohesion. It's really hard to capture the effect that say, the original Memento Moris had, mainly because it's been done so many times before. I'll personally never get tired of playing a new megawad if it looks like CC3, but I think you need a little more than just 32 great single maps randomly slapped together to spark people's interests. 0 Share this post Link to post
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