Captain Red Posted January 30, 2008 This mod was made to make doom less like Serious Sam and Contra and more like Half-life and Blood. http://rapidshare.com/files/87738763/Doom_.wad.html EDIT: For the newest Gzdoom version. Don't forget to bind a reload key if you use r for somtehing Questions, comments, bugs ect? 0 Quote Share this post Link to post
myk Posted January 30, 2008 You might want to dig for a name that's more descriptive, plus "Doom-plus" is the name of entryway's binary modification. 0 Quote Share this post Link to post
Captain Red Posted January 30, 2008 It was meant to be "Doom+.wad" but rapid share doesn't like the "+". and I like the name :) it's a beta. if I think of (or someone can suggest) something better then maybe I'll change it when it I upload it to idgames 0 Quote Share this post Link to post
wildweasel Posted January 30, 2008 Hey, I think I remember this wad from a while back - weren't you calling it "Doom With Bits On" before? It's actually quite fun, and you've done a good job of maintaining the Doom feel instead of replacing it (like I and other weapon modders have done). 0 Quote Share this post Link to post
Captain Red Posted January 30, 2008 WildWeasel said: Hey, I think I remember this wad from a while back - weren't you calling it "Doom With Bits On" before? It's actually quite fun, and you've done a good job of maintaining the Doom feel instead of replacing it (like I and other weapon modders have done). That's the one! After quietly observing what the other modders where doing for a while I decided to have another crack at it. This is a cleaned up version with lots of bug fixes and useless stuff removed. 0 Quote Share this post Link to post
scorpion Posted January 30, 2008 Nice job. :) Different gameplay every time, as the monsters, as far as I can tell, are randomly chosen (imp or gargoyle, for example). Was it your intention to have the weapon that uses the rapid chaingun ammo (the alternative weapon, that reloads 7 bullets), require a click for each shot? Holding down the mouse button only lets the weapon fire once. Its ammo is also not displayed on the HUD bar. One buggy thingie: shells that are dropped while in vertical transit (lifts) stay at their z-coordinates, so when the lift lowers, shells are floating. 0 Quote Share this post Link to post
Captain Red Posted January 30, 2008 scorpion said: Was it your intention to have the weapon that uses the rapid chaingun ammo (the alternative weapon, that reloads 7 bullets), require a click for each shot? Holding down the mouse button only lets the weapon fire once. Its ammo is also not displayed on the HUD bar. Yeah, it's supposed to be semi-automatic. I might make it a little faster though... as for the ammo, I tend not to use the HUD Bar in zdoom, so I never noticed. I'm not sure there's anything I could do about it other then suggesting using fullscreen.scorpion said: One buggy thingie: shells that are dropped while in vertical transit (lifts) stay at their z-coordinates, so when the lift lowers, shells are floating.oh shoot. that's been a problem for so long I sort of stopped noticing :D if anyone has a way to fix this let me know. 0 Quote Share this post Link to post
stickguy5000 Posted January 30, 2008 Call it Doom's Addition idk 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.