jval Posted February 21, 2008 Almost all Doom source ports are using OpenGL rendering, so I decided that I have to follow suit! EDIT: You can download the beta version of DelphiDoom-GL at http://delphidoom.sitesled.com/downloads/DelphiDoomGL_Beta.zip You can download the first alpha version of DelphiDoom-GL at http://delphidoom.sitesled.com/downloads/DelphiDoomGL_Alpha.zip This is the first working version, and it's released just for testing reasons. Known issues: 1. When z-axisshift enabled the skydome looks ... bad. (EDIT: fixed in beta) 2. External texture support is deactivated. (EDIT: Fixed in beta) 3. Shaders are deactivated (to ensure running on graphic cards older than GF6200) 4. Lighting is limited to basic sector lighlevel, no depth-lighting. 5. Within menus, the HUD is getting transparent (I'll fix it but it's not my major concern) Besides the above known issues I'd be glad to hear any feedback about : 1. performance on various systems 2. invisibility 3. invulnerability (I followed glboom method, shaders work only in my GF7600, not in my GF4000) 4. palette changes emulation to ensure that this far everything works OK. 0 Quote Share this post Link to post
entryway Posted February 21, 2008 performance is very good edge/vavoom skies suck 0 Quote Share this post Link to post
jval Posted February 21, 2008 I was thinking of sky cube textures, even better performance, good result.... but bye-bye custom skies inside wad.... 0 Quote Share this post Link to post
jval Posted February 25, 2008 entryway said:see sky on map12 This is much better: 0 Quote Share this post Link to post
RTC_Marine Posted February 27, 2008 jval said:This is much better: Thats awesome! makes it look more terrifying in a way. 0 Quote Share this post Link to post
andrewj Posted February 27, 2008 jval said:This is much better For a minute I thought this was automatically generated from the SKY2 texture, but it is only a custom skybox (but a very nice one). 0 Quote Share this post Link to post
Planky Posted February 27, 2008 What version of Delphi is this coded in? 0 Quote Share this post Link to post
jval Posted February 29, 2008 Ajapted said:For a minute I thought this was automatically generated from the SKY2 texture, but it is only a custom skybox (but a very nice one). It's not a skybox, actually it's a skydome :) It uses a single texture, see it without external texture: It uses (alsmost) spherical coordinates with custom U,V coordinates and dark-ening color values near poles. 0 Quote Share this post Link to post
jval Posted February 29, 2008 Planky said:What version of Delphi is this coded in? Can be compiled with Delphi 6 or greater (quite ancient). It should compile to Delphi 4 if you remove inline mmx assembly (untested). 0 Quote Share this post Link to post
Planky Posted March 2, 2008 Good lord, that Delphi 4 may work surprises me. I have ver 6 & 7 that I can toy around with. 0 Quote Share this post Link to post
jval Posted March 3, 2008 Planky said:Good lord, that Delphi 4 may work surprises me. I have ver 6 & 7 that I can toy around with. I'm an old-school developer :) 0 Quote Share this post Link to post
jval Posted March 5, 2008 marome said:Link is broken. Link is up! 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.