scorpion Posted June 12, 2008 Zemniomega, not found. whatah, that's sweet. What to do in case of bad blocks, though? 0 Share this post Link to post
whatah Posted June 13, 2008 http://img104.imageshack.us/img104/4656/idafnf9.png http://www.mediafire.com/?fxmw11uwojv 0 Share this post Link to post
SYS Posted June 14, 2008 That a Wolfenstein dog? Must be a player skin right? 0 Share this post Link to post
redmage125 Posted June 14, 2008 Yeah, It's a player skin. He kept firing the BFG and keeping us in the corner. Lol. 0 Share this post Link to post
esselfortium Posted June 16, 2008 Various pictures from an Eternity map I'm working on. I think I've posted pictures of some of these areas before, and some of the pictures have unfinished areas visible, but that's okay :) http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn356.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn357.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn358.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn359.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn360.png 0 Share this post Link to post
Vader Posted June 16, 2008 Awesome screenshots... I see you make good use of those potals! I finally have to get up from my lazy ass and start serious mapping again :P 0 Share this post Link to post
printz Posted June 16, 2008 esselfortium said:Various pictures from an Eternity map I'm working on. I think I've posted pictures of some of these areas before, and some of the pictures have unfinished areas visible, but that's okay :) http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn356.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn357.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn358.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn359.png http://sl4.startan3.com/screens/vapor/essel1/showoff-06.16/etrn360.png Shall I expect hitscanner madness? What I'm glad is that Eternity has no netcode, so there's no chance for this to be a DeathMatch map. 0 Share this post Link to post
TheAdmantArchvile Posted June 17, 2008 http://thedeaddoomer.deviantart.com/art/Evil-Paula-88894787 Evil Paula!!! 0 Share this post Link to post
redmage125 Posted June 17, 2008 http://i55.photobucket.com/albums/g157/redmage125/z1.jpg?t=1213662692 Just your average ZDaemon argument. I wish I had taken a screencap of the better parts of it. I need to take better screencaps. 0 Share this post Link to post
GreyGhost Posted June 17, 2008 Who said pinky's can't fly! Discovered in Map07 of Lethal!.wad (review in progress). 0 Share this post Link to post
DaniJ Posted June 17, 2008 esselfortium said:Various pictures from an Eternity map I'm working on...That is easily the best looking map I've seen for any port in ages. Eternity obviously has some sweet editing features. 0 Share this post Link to post
esselfortium Posted June 17, 2008 Thanks everybody! Hearing so much positive feedback is really encouraging :D Work on the map has been progressing very slowly, mainly due to how long it tends to take me to figure out what I want to build, but I'm very happy with how it's turning out so far. 0 Share this post Link to post
Dutch Doomer Posted June 20, 2008 My first Zdoom map I haven't played it in ages.As you can see I used to be an detail whore. 0 Share this post Link to post
esselfortium Posted June 20, 2008 Creaphis said:In other words, you'd detail for money? I wish I got paid to detail. :( 0 Share this post Link to post
Creaphis Posted June 20, 2008 Well if what Dutch Devil says is true, then you just haven't found the right street corner. 0 Share this post Link to post
the iron hitman Posted June 20, 2008 This is my around 5% completed map for "Last Man on Earth" project:- Yes, that water is swimmable. Those crates even look like they're floating in water! http://img340.imageshack.us/img340/1515/screenshotdoom200806202qf7.png View from under the water:- http://img340.imageshack.us/img340/3199/screenshotdoom200806202rz1.png This is a hallway, but don't take this part with a pinch of salt. Be careful on all corridors in this level :P http://img82.imageshack.us/img82/7000/screenshotdoom200806202wm7.png There aren't a lot of enemies in the level....yet. I prefer getting the layout done before I place enemies. Unless I'm working on ambushes. My personal favourite is the underwater part. I think I did quite well there :P 0 Share this post Link to post
Tango Posted June 21, 2008 dutch devil said:My first Zdoom map I haven't played it in ages.As you can see I used to be an detail whore.[/IMG][/URL] Titan 426? :D That's one of my favorite wads. I actually really loved all of your other ZDoom maps too (total control, altar of evil, z1m3). I think I probably tried to mimic your old ZDoom maps more than any other maps. 0 Share this post Link to post
myk Posted June 21, 2008 dutch devil said: As you can see I used to be an detail whore. There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step. 0 Share this post Link to post
Dutch Doomer Posted June 22, 2008 myk said:There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step. The detail in this is just plain stupid in some areas, completely useless and I've no idea what its supposed to be.There is really an huge load of borders everywhere, gradient lighting on places where there is no light source.Sometimes confusing and some rooms have no importance what so ever, like the room in the top shot. Recoloured sprites, ugly textures, boring/easy gameplay.I'm currently doing some remake of this map just for fun, it should be easy to improve on it.Overall I don't think the map is bad there is some detail around from which I think that it still looks pretty cool. The map started out as an Legacy map, but due to some problems I encountered it changed to Zdoom (doom in doom format), I think at that time I was still getting familiar with all the sourceports. 0 Share this post Link to post
TomoAlien Posted June 25, 2008 http://img150.imageshack.us/img150/9779/screenshotdoom200806201wx0.png My first try at making something serious. This is first level of my level pack. 0 Share this post Link to post
the iron hitman Posted June 25, 2008 This is a building in my "Subway" level for the LME project. Yes, that is a 3D floor, and can be accessed!: - http://img382.imageshack.us/img382/390/screenshotdoom200806252uc2.png View from the building: - http://img519.imageshack.us/img519/3514/screenshotdoom200806252gm4.png A building which cannot be accessed, just there for eye candy :P (Note: Ignore the blue techwall, that's just a placeholder): - http://img382.imageshack.us/img382/8500/screenshotdoom200806252ki0.png 0 Share this post Link to post
Grazza Posted June 25, 2008 Note to all: please avoid posting *huge* images with img tags. Either use thumbnails or bring the file size down to something reasonable. A 640x480 image needn't be much more than 100KB. 0 Share this post Link to post
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