esselfortium Posted July 31, 2008 dutch devil said:An Congestion map which isn't done yet, I'm putting too much effort into this thing. Looks awesome, though I'm not a big fan of the 3D models there... 0 Share this post Link to post
Kyka Posted July 31, 2008 Dutch, that looks amazing....... I see that you weren't kidding when you said that you liked marble eh... ! 0 Share this post Link to post
esselfortium Posted July 31, 2008 Hudmessages? I don't need no steenking hudmessages! http://sl4.startan3.com/screens/kdikdizd/m4-stuffs/power1.png http://sl4.startan3.com/screens/kdikdizd/m4-stuffs/power2.png http://sl4.startan3.com/screens/kdikdizd/m4-stuffs/power3.png http://sl4.startan3.com/screens/kdikdizd/m4-stuffs/power4.png /me gets the scouter... 0 Share this post Link to post
Dutch Doomer Posted July 31, 2008 Thanks for the comments, I'll post this quick before my internet connection craps out on me again. 0 Share this post Link to post
Death-Destiny Posted August 9, 2008 Heh. Something by TimeOfDeath. It suits him too, doesn't it. ;-) 0 Share this post Link to post
Kyka Posted August 10, 2008 Death-Destiny said:Heh. Something by TimeOfDeath. It suits him too, doesn't it. ;-) Rocket launcher..... Pfffffft I could clean that up with my fists. :p 0 Share this post Link to post
Dutch Doomer Posted August 10, 2008 I count about 10 cyberdemons, you need something better than an rocket launcher to clear that area ;) 0 Share this post Link to post
Kyka Posted August 10, 2008 Heya DD. Is that map available to play? I am curious to have a shot at it. 0 Share this post Link to post
GreyGhost Posted August 11, 2008 dutch devil said:I count about 10 cyberdemons, you need something better than an rocket launcher to clear that area ;) Plus other assorted nasties. Could get crowded if there's no limit on Lost Souls. Given my talent for catching rockets between my teeth I'm not going to try and Tyson the map. 0 Share this post Link to post
Dutch Doomer Posted August 13, 2008 I'm updating an old map I made an few years ago, first an before shot. And this is how the same area looks now. 0 Share this post Link to post
Karnizero Posted August 13, 2008 Kyka said:Rocket launcher..... Pfffffft I could clean that up with my fists. :p IDDQD ? lol 0 Share this post Link to post
Death-Destiny Posted August 13, 2008 Squane is clearly a tyson map. Good thing the author did not provide a Berserk pack, since that would make it much too easy. ;-) 0 Share this post Link to post
Kyka Posted August 13, 2008 Karnizero said:IDDQD ? lol Fists? Nah, I was just being silly. Having played a couple of TimeOFDeath maps now (A real veteran haha) I know that you tend to use every last bit of resources at your disposal, on account of there are always A LOT of monsters, and usually placed in very challenging ways. (Read: Always placed in challenging ways). Oh and Grey Ghost... If you can catch rockets between your teeth, thats great... just fire them back again. (Pause) Ohhhhh.... You mean they explode when you catch them. Riiiight. Hmmm... Yeah I do that too. :( @Dutch...IMO both those screenies (before and after) look pretty good. I especially like the ceiling light in screenie 2. 0 Share this post Link to post
Dutch Doomer Posted August 13, 2008 Well the first one is from an period in my mapping career where I was sticking too much time in detail, and too less in other things.All the detail just make it look too busy and messy. The new shot looks alot cleaner, it has alot less detail and it makes better use of the textures imo.And I kinda like to make rooms with higher ceilings lately. Altough the new shots are taken in Risen3D with high res textures, its still cool to compare the two.It really shows how much my mapping style/skills have gotten better, I think I have found some balance between everything now. Anyway I'll shut up now, thanks for the feedback. 0 Share this post Link to post
TimeOfDeath Posted August 14, 2008 lollersquane :) :) Should've put a bunch of berzerks in there :( 0 Share this post Link to post
Kyka Posted August 14, 2008 TimeOfDeath said:Should've put a bunch of berzerks in there :( My fists are tingling already. dutch devil said:Altough the new shots are taken in Risen3D ... Risen 3D hi res always reminds me of System Shock 2. 0 Share this post Link to post
Sporku Posted August 14, 2008 dutch devil said:I'm updating an old map I made an few years ago, first an before shot. And this is how the same area looks now. The second shot looks to use a much simpler method of detailing, and yet it looks a lot better at the same time. It's amazing how much a little bit of height variation and some moody lighting helps the look of a map. :D 0 Share this post Link to post
Dutch Doomer Posted August 14, 2008 Thanks I'm glad you like it, too bad you are not mapping anymore :( 0 Share this post Link to post
Remmirath Posted August 14, 2008 I was bored, so i started this map http://img228.imageshack.us/img228/4258/screenshotdoom200808142eq1.png 0 Share this post Link to post
Haloless0320 Posted August 14, 2008 @dutch Devil:Reminds me of the Rhyleh wad @Zap610:Is Museum really gonna take that long(Scratches chin and thinks about his own project)Nix that,given that it's taken me almost a year to make a 10 lvl wad.*sigh* 0 Share this post Link to post
zap610 Posted August 14, 2008 Haloless0320 said:@Zap610:Is Museum really gonna take that long I would be crazy to give an estimated release date at this time, but I can say that I am pleased with the progress that is being made. I have been pretty vocal about updating progress on zdoom and skulltag but that ultimately was not a wise choice so you might see a random screenshot or two posted here. You can view the wiki page @ http://zdoom.org/wiki/The_Empty_Museum 0 Share this post Link to post
esselfortium Posted August 15, 2008 I didn't invent this ZDoom effect, but I've been having a lot of fun playing around with it. http://sl4.startan3.com/screens/prettylights/ 0 Share this post Link to post
Dutch Doomer Posted August 15, 2008 Looks nice, they appear to be translucent textures if I look at the db shot. 0 Share this post Link to post
Planky Posted August 16, 2008 Something I have been tinkering with for awhile. Not sure where I'm going with it. 0 Share this post Link to post
MasterOFDeath Posted August 17, 2008 Something I noticed: http://img228.imageshack.us/img228/5015/archiewhatij3.png 0 Share this post Link to post
Kyka Posted August 17, 2008 MasterofDeath....... too much information. I'm gonna assume that, seeing as the Archvile is flayed, that those are muscles and tendons rather than its crown jewels. and Planky. That looks interesting. Worth playing around with some more. 0 Share this post Link to post
scorpion Posted August 17, 2008 Played around with 3D floors a while back, to try and create an apartment building. Kinda boring looking from the front side though, even with the balconies in place. 0 Share this post Link to post
Dutch Doomer Posted August 22, 2008 I'm updating an old E1M3 remake of mine, progress is around 50% done so far. 0 Share this post Link to post
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