Kyka Posted September 18, 2008 dutch devil said:Total Doom map01 has easy gameplay :p ...easy ain't what it used to be. 0 Share this post Link to post
esselfortium Posted September 18, 2008 Kyka said:...easy ain't what it used to be. Neither is sarcasm, evidently. 0 Share this post Link to post
Kyka Posted September 19, 2008 I wasn't even being sarcastic, was just commenting that the screenie didn't look particularly easy. Which is pretty much the same thing that Dutch Devil seemed to be saying by posting it in the first place. Thanks. 0 Share this post Link to post
esselfortium Posted September 19, 2008 Kyka said:I wasn't even being sarcastic, was just commenting that the screenie didn't look particularly easy. Which is pretty much the same thing that Dutch Devil seemed to be saying by posting it in the first place. Thanks. ....... as I was saying. 0 Share this post Link to post
Darkfyre Posted September 19, 2008 dutch devil said: Sweet, looks like something I would make. lol :D 0 Share this post Link to post
GreyGhost Posted September 19, 2008 dutch devil said:Total Doom map01 has easy gameplay :p Why does that remind me of a family reunion I attended many years ago? Looks like fun. 0 Share this post Link to post
Haloless0320 Posted September 19, 2008 Kappes Buur said:@Haloless0320 nice blood sprite Thanks,I tried locating the sprite used my Thanatos on AEOD (The Quake Zombie) but I couldn't locate it with slumped. So I decided to stick with the blood zombie. 0 Share this post Link to post
Dutch Doomer Posted September 20, 2008 Kyka said:...easy ain't what it used to be. Its only easy if you know what to do, if not then this trap becomes the most fustrating part of this map. 0 Share this post Link to post
esselfortium Posted October 12, 2008 I'm making some new textures from scratch: http://sl4.poned.com/screens/esseltex/esseltex2.png I don't have any project in mind for them at the moment, I'm just making stuff :p 0 Share this post Link to post
TomoAlien Posted October 12, 2008 These are nice textures. Good job Essel! 0 Share this post Link to post
Dutch Doomer Posted October 12, 2008 Those look sweet I wouldn't mind making an map with those. 0 Share this post Link to post
kristus Posted October 12, 2008 Essel. Good textures there. But they feel a bit sterile to me. 0 Share this post Link to post
esselfortium Posted October 12, 2008 Thanks everybody! kristus said:Essel. Good textures there. But they feel a bit sterile to me. Hmm. I'm sort of learning things as I go here, heh. I think they look pretty good as-is, but I'll try to keep the suggestion in mind. 0 Share this post Link to post
Tann&Jerri Posted October 12, 2008 http://doomrly.ytmnd.com/ Found this and I thought it was charming and well done. http://conandoom.ytmnd.com/ Srry, didn't know I had to put on a screenshot instead. 0 Share this post Link to post
exp(x) Posted October 12, 2008 esselfortium said:I'm making some new textures from scratch: http://sl4.poned.com/screens/esseltex/esseltex2.png I don't have any project in mind for them at the moment, I'm just making stuff :p Are those high resolution textures? Something doesn't seem right about them. 0 Share this post Link to post
esselfortium Posted October 12, 2008 Nope, just normal vanilla-compatible textures in the Doom palette. The textures on the ceiling and floor, though, aren't flats, but 128x128 and 256x128 textures. There is a 64x64 flat equivalent of the floor, though, and I'll almost certainly make one of the ceiling. 0 Share this post Link to post
Mechadon Posted October 12, 2008 esselfortium said:I'm making some new textures from scratch: http://sl4.poned.com/screens/esseltex/esseltex2.png I don't have any project in mind for them at the moment, I'm just making stuff :p Hey, I like those! You could possibly make a few versions of the brick texture that are worn out or more grungy looking if your worried about them looking 'sterile'. Though personally I think they look good as-is...but a few different versions wouldn't be bad at all. 0 Share this post Link to post
zap610 Posted October 12, 2008 esselfortium said:I'm making some new textures from scratch: http://sl4.poned.com/screens/esseltex/esseltex2.png I don't have any project in mind for them at the moment, I'm just making stuff :p As I said in #jetsons I really do like them, they strike me as being unique and not "generic bricks". Okay maybe I'm putting too much praise into it but you get the point. :P 0 Share this post Link to post
Butts Posted October 12, 2008 I like those textures that essel made. make moar! 0 Share this post Link to post
Death-Destiny Posted October 12, 2008 Why are you slacking off, Essel? You could've spent that time finishing KDIKDIZD! >:| JK... ;P I like it. You could make some dungeon/castle-esque maps with those. They kinda remind me of Heretic. Nice work, Essel. :) 0 Share this post Link to post
phreaksho Posted October 13, 2008 This is level 3 of a project i worked on some 3-4 years ago called Hell in Egypt. 0 Share this post Link to post
Butts Posted October 13, 2008 http://img337.imageshack.us/my.php?image=doom0031gp3.png http://img101.imageshack.us/my.php?image=doom0032ko9.png something im deciding to work on, vanilla compatible (may get sprite overflows though) and is my rendition of level 3 for hell revealed 3. will be a long level, and the end of a three map episode at the very beginning. uses some plutonia textures and variations and variations on stock textures, and is going for roughly the same amount of detail as kama sutra. of course, its going to be hard. there are also certain parts of the map i have implemented specifically for speed-runners/tyson/etc. and demo runners in general because i want people to do demos. 0 Share this post Link to post
Dutch Doomer Posted October 14, 2008 Looks nice Butts looks pretty damn hard :p Inner Fear is back in progress its for doom2 limit removing, I'm almost done with updating this area.It will be medium sized map with hard gameplay, its 95% stock doom textures I never get bored with the original stuff :p 0 Share this post Link to post
Butts Posted October 14, 2008 im liking that inner fear there... i remember seeing it more than a year ago wanting to play it, haha. but anyways, im in agreement about the stock textures -- they just never get old, i love to use them. 0 Share this post Link to post
Dutch Doomer Posted November 15, 2008 I am updating my Zero Tolerance mapset, fixing all kinds of errors and beefing up gameplay some more.Two maps are pretty much done, and I have five maps to go. Here is an screen of map3 this area has been changed quite an bit. 0 Share this post Link to post
Butts Posted November 15, 2008 wow dutch, that is really nice looking, kind of reminiscent of scythe 2 a little 0 Share this post Link to post
Dutch Doomer Posted November 15, 2008 Really that wasn't planned though :p its probably the combination of textures I use for this map that reminds you to Scynte 2. 0 Share this post Link to post
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