Butts Posted July 28, 2009 Whoa, another vrack (or just some cool map)!!! I like that crazy theme you have going there Kyka. 0 Share this post Link to post
Whoo Posted July 28, 2009 More shots of my project(But these are some more shots of MAP02, which isn't by me). 0 Share this post Link to post
justinhavu Posted July 28, 2009 This is the starting room from a level I'm currently working on. 0 Share this post Link to post
arrrgh Posted July 30, 2009 Sorry for the repost of the same room, but I'd like some feedback on how I'm going detail-wise. 0 Share this post Link to post
Khorus Posted July 30, 2009 well. it looks ok to me, though the ceiling lights don't really add much and the sectors in the walls are cutting into the metal textures. Not sure if METAL7 is really appropriate there as the light level is quiet low. 0 Share this post Link to post
Kyka Posted July 30, 2009 @arrrgh To be honest, I wasn't sold on the grey flats in the inset areas... would be better to use a flat that matches the metal textures around them. Also, mentioned earlier that I think the blue lights are out of place. Perhaps the ceiling could use a higher inset ceiling to make it look less, well, flat. Like essel has done here. (Hope you don't mind that I have used this as an example essel. I really liked this screenie.) Yeah generally your map looks pretty good. Just subtle changes and it will look "just right". 0 Share this post Link to post
arrrgh Posted July 30, 2009 Made a fair few changes. I'm having problems with trying to stop insets cutting into the metal texture... 0 Share this post Link to post
Epyo Posted July 30, 2009 This is a shot I'm rather fond of from a level I've been working on for 5 years or so now, an exploratory outdoor level called Crater Mountain. It is going to be the starting area of a metroidvania sort of nonlinear wad I've been working on for 6 years or so now, called Doomia, formerly captain mancubus 2. In the wad, the player explores the mysterious island of Doomia, searching for its haunted abandoned castle. The first level will have two exits, which means that there are two paths through the wad: around the east side of the island, and around the west, forming a circle. Where the two paths finally meet, is some sort of mysterious city level, which must be explored to find the final castle. I've been working at breakneck speed all summer, and hopefully I can have it done before school starts. If not, it will probably not be done until winter break, if that. 0 Share this post Link to post
Super Jamie Posted July 30, 2009 I love those little floaty things with NUKEDGE, very creative. It's so good when people showcase ideas which I wouldn't have come up with that in a million years :) 0 Share this post Link to post
ArmouredBlood Posted July 31, 2009 Decided to try to make an episode off my Area 42 map, so here's some pics of what will probably be map05. http://i26.tinypic.com/2s8pn55.jpg http://i25.tinypic.com/152kh3s.jpg http://i31.tinypic.com/28be96o.jpg http://i32.tinypic.com/9ibbx1.jpg http://i28.tinypic.com/2uzfhjr.jpg http://i29.tinypic.com/k16y2t.jpg 0 Share this post Link to post
pavera Posted July 31, 2009 This screen is from a level in a vanilla episode I abandoned about a year ago. I've improved much since I started this, so I was thinking about picking it up and messing around with it again. 0 Share this post Link to post
arrrgh Posted August 1, 2009 Sorry for spamming the thread, but I don't think I should make a thread until it's finished. 0 Share this post Link to post
pavera Posted August 1, 2009 That light texture is misaligned. Reset the texture offsets on it and it'll be right. Nice looking fiery outdoor cavern area though. 0 Share this post Link to post
RottKing Posted August 2, 2009 A map I'm working on for essel's mystery project. 0 Share this post Link to post
Mithral_Demon Posted August 2, 2009 RottKing said:http://img18.imageshack.us/i/mysterymeat.png A map I'm working on for essel's mystery project. If it's a mystery, why did you say it? But it looks good. 0 Share this post Link to post
Coraline Posted August 2, 2009 Another in-game shot of Hypertension. Another render. 0 Share this post Link to post
Nomad Posted August 2, 2009 I love you. I've just actually been playing through Blood again. On the third level or so of episode 6 now. :) 0 Share this post Link to post
40oz Posted August 3, 2009 WIP Motornerve MAP18: "Avertencia" Trying to utilize MODWALL and BLAKWALL textures. Admittedly the lighting is a little weird. The blue floor glows, and I used the trick where light appears on the floor and not the ceiling, which is why the borders around the lights are darker. 0 Share this post Link to post
Patrick Posted August 3, 2009 Chu said:[hypertension screenie] ZOMG YOU'RE RUINING BLOOOD OMG FLAMEWAR RAAAAAHHHH!!! But seriously, I'm liking the look of this, keep up the good work! 0 Share this post Link to post
Kyka Posted August 3, 2009 40oz said:http://img39.imageshack.us/img39/5791/doom0001.png Trying to utilize MODWALL and BLAKWALL textures. Admittedly the lighting is a little weird. The blue floor glows, and I used the trick where light appears on the floor and not the ceiling, which is why the borders around the lights are darker. So many of your screenies look almost conventional, but they always have these interesting things going on that make them look really unique. Looking forward to this project. Really nice work, and glad to see some maps well on the way. :) 0 Share this post Link to post
esselfortium Posted August 3, 2009 Hey it's that familiar autoalign button 0 Share this post Link to post
Dutch Doomer Posted August 3, 2009 Looks like E1M3, the star textures could use some better alignment. 0 Share this post Link to post
Super Jamie Posted August 3, 2009 Yeah I know, both areas are far from complete. I might actually stick something in front of the stairway, like E1M3 had that big TEKWALL arch. The walls around the perimeter actually open up once you flick the switch at the end, which is going to be a pain in the ass to align properly. I'm considering adding SUPPORT3s, but I'd want to do it across the whole map to be consistent, and I'm more trying to get a good layout going at the moment. 0 Share this post Link to post
Patrick Posted August 3, 2009 Super Jamie said:I'm more trying to get a good layout going at the moment. [sarcasm]Wait ... this looks suprisingly close to something I dont know what... [/sarcasm] If this is what I think it is, then isnt the layout ... well ... already laid out? 0 Share this post Link to post
Super Jamie Posted August 3, 2009 It's not an E1M3 remake, I just used the exit room as a base, there's more stuff at the end and the walls open too. I was considering scrapping it or keeping the room for another project, I don't really like it that much anymore :P 0 Share this post Link to post
Coraline Posted August 3, 2009 Patrick said:ZOMG YOU'RE RUINING BLOOOD OMG FLAMEWAR RAAAAAHHHH!!! But seriously, I'm liking the look of this, keep up the good work! Haha, good times, good times. ^^ I'm trying to get a really good HUD design going but I can't seem to nail anything that works. The only one that worked well was the one in the teaser video and for some reason it broke in the SVN... 0 Share this post Link to post
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