Mr.TF Posted July 17, 2008 I found a shortcut on MAP12 with a rocket jump. Perhaps it is known already (then it is probably useless :)), but haven't heard about it yet. There is only one question... Would it be faster than the regular route if you did it in an optimal way? If it was, it could be useful in a TAS movie. I think someone should try it in a tas run, I am not an expert at it. Btw I think it is spectacular :) Here is the demo. Enjoy! 0 Quote Share this post Link to post
myk Posted July 17, 2008 Cool; I don't remember seeing that jump myself, although I may have missed some TAS demos (I don't pay as much attention to them as I do to regular runs). Maybe it could help improve the COMPET-N speed movie! 0 Quote Share this post Link to post
Mr.TF Posted July 17, 2008 OMG... somehow I forgot MAP11 has RL :D Edit: Ok.. I have made a new demo :) 0 Quote Share this post Link to post
Mr.TF Posted July 17, 2008 myk said:Maybe it could help improve the COMPET-N speed movie! I don't think that it is useful in a normal run. 1) It COULD save only few seconds 2) Not that easy 3) You lose too much health -> Shotgunners will wreck you :( 0 Quote Share this post Link to post
Mr.TF Posted July 17, 2008 I took my stop-watch, did measuring, compared demos. Result: In lv12-043.lmp and in my demo "our hero" reached the gate almost at the SAME time. BUT: In lv12-043.lmp Henning used strafe50 and the demo is quite good (nearly optimal). My demo is very very far from the optimal and only strafe40 is used. Draw your own conclusions... :) 0 Quote Share this post Link to post
xit-vono Posted July 18, 2008 Interesting trick. I believe that someone commented in a built run that he had excess health because he could do the map09 trick without rocket assistance, so perhaps this would be a logical choice. 0 Quote Share this post Link to post
abyrvalg Posted July 18, 2008 Nice trick! I've made a test tool-assisted run to the first door (spent like 10 minutes, so it's kind of improvable. And it's not even built, simple slowmo playing) and i'm 0.7 faster than RamboBones in his built movie. But he has 1hp at the start of the map, and i don't see how he can conserve health earlier, so we have a problem here. On the other hand, this tiny shortcut can lead to a bigger improvement, since elevators (at the end of map) would be placed differently. So in a perfect case, if we sacrifice 1sec at map11, we can drop 2secs here. But, more likely, there won't be any improvement. Lazy to test now, sorry :) EDIT: hmm, i don't actually understand how do these elevators work, but after little testplaying i've come to conclusion that you cannot improve more than 1sec using the rj. I wonder if it could find any use. 0 Quote Share this post Link to post
RamboBones Posted July 22, 2008 jongo said:I've made a test tool-assisted run to the first door (spent like 10 minutes, so it's kind of improvable. And it's not even built, simple slowmo playing) and i'm 0.7 faster than RamboBones in his built movie. But he has 1hp at the start of the map, and i don't see how he can conserve health earlier, so we have a problem here. For a shortcut like that? I find a way to get more health. 0 Quote Share this post Link to post
Mr.TF Posted August 14, 2008 jongo said:I've made a test tool-assisted run to the first door slowmo playing) and i'm 0.7 faster than RamboBones in his built movie. Could you share this demo (if it still exists :))? 0 Quote Share this post Link to post
abyrvalg Posted August 14, 2008 It was made on a modified wad (with player1 start placed in the end of map11, where rocket launcher and soulsphere were placed also). I could make one on an original wad, but i guess we'd better wait for RamboBones' run, since he wanted to try this out. 0 Quote Share this post Link to post
RamboBones Posted August 20, 2008 jongo said:It was made on a modified wad (with player1 start placed in the end of map11, where rocket launcher and soulsphere were placed also). I could make one on an original wad, but i guess we'd better wait for RamboBones' run, since he wanted to try this out. Don't hold your breath waiting for me Edit: Actually I believe I've come up with a way to make my editor work once again (reason I originally stopped is because it broke for me under vista). Currently implementing this, if/when it works the running will begin anew :) 0 Quote Share this post Link to post
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