Jump to content

Heretic SP - Curse of D'sparil [RELEASED! 2010 01 12]


Recommended Posts

Well, there will be skill levels. And the easiest skill level is pretty damn easy so if you don't feel up to it you can just kick it down a notch or two and enjoy the ride.

Share this post


Link to post
CodenniumRed said:

Looking good! The video makes it easier to see as the screenshots appear very, VERY small on my computer. :P

Erm, small? They're thumbnails...try clicking on them.

Share this post


Link to post

At least, the first level doesn't seem to follow the "short, unexiting, boring" pattern that most episode wads or megawads apply in their first(s) level(s).

*digs*

Share this post


Link to post

I've been meaning to post here but I forgot for several days.

That was an intriguing gameplay video, nice work on that. I especially like how you have those sabreclaws (clinks, whatever you call them) just kind of wandering around the map. Good that you let them be free-range and not stuck in some monster closet or narrow corridor. :P

Share this post


Link to post

I, too, find cramped monster closets to be inhumane; and for that reason I only buy eggs that come from free-range sabreclaws.

Share this post


Link to post

Looks really good. :D

I can't wait to see this played on Skulltag's Survival mode. It'll be a nice change of pace from the vanilla Heretic maps, and the Doom 2 megawads.

Share this post


Link to post
  • 3 weeks later...

Sooo. A wonderful thing happened today. As I was staring into the wall waiting for sleepy time, my brother messaged me on MSN. He said you got the apartment you're moving in in June. And I was really stoked about this. Even though I currently got no means of supporting myself I am expecting that to have been fixed by then at least. If not I will be in deep shit no matter what.

So I decided to celebrate this rare occasion of good things happening to medium-rare-good-person-me. I started with whipping up a nice filet and strips dinner. So as I'm frying the meat I wait for the strips to get finished. And it's taking it's sweet time so I set the stove on a low setting to keep it warm and then go to fuck around with my Heretic add-on. Then of course completely forget all about it long enough for me to manage to make the meat and stripes to have a texture similar to that of pine cones and twigs.

So I'm currently feasting on this grand delicacy which I must say is twiggylischious and I'm somehow still in a good mood and I am doing something I've kind of wanted to do but then again not really no for a while now.

And that is to release some new screenshots of the other maps I got in prawgrass for my oobar leet Heretic thingamajing.

There are 3 maps in three shots. Map2 Map3 and Map6... strangely enough. They are in reversed order of completedness. That is. Map6 is almost entirely complete. Map3 is getting there and Map02 is the one that is pretty much up in the air at this moment. (Got some lose ends that I have no fucking idea what to do with them.)

ANYWAY, enough talking. Here are shots of which you will surely find me worthy of at least 30% of all possible categories of Nobel prices available. (or not)

Map2
Map3
Map6

BTW: Map02 is originally a Doom map made for a project that eventually fell apart, and Map06 is what used to be my submission to the Heretic Treasure Chest project that I decided to leave before the map was done and submitted.

Share this post


Link to post
  • 1 month later...

I'm currently w/o internet. But I got it for a few seconds right now so I decided to spend this time here making a little status update, because your attention is all that really matters to me.

Following are some arbitrary numbers of map completion. More or less pulled out of my ass. (aka estimashuns)

Map01: 99%
Map02: 90%
Map03: 75%
Map04: 20%
Map05: 0%
Map06: 95%
Map07: 0%
Map08: 15%
Map09: 95%

Ah, well. I suppose that's all I had time for. Or could think of. Whatever. Now I have to go to the toilet. I can feel something moving inside my rectum.

Share this post


Link to post

I've always loved your maps, especially because you've always taken a different approach to gameplay than most people. Glad this time around you're making something that isn't for an engine that will arbitrarily crash if you look at it the wrong way (*cough*, legacy). Maps are looking quite awesome, with some really great architecture.

Share this post


Link to post

Thanks. I'm doing my best to make it work on as equal as possible on as many ports as possible. I'm hoping Eternity will come out soon with an Heretic version so I can test it with that thoroughly.

So far, the only thing that doesn't work is the sky is fucked up in Legacy Software mode. I can fix it, but I'm not entirely sure I should.

Share this post


Link to post

I can sum up my feelings about this project in two words, Bad ass. Its nice to see Heretic getting some love.

Share this post


Link to post

Hey. Got to an internets again.. Still making progress... Looks like JHeretic support may have to go though. But I'll look into it in time. See if it can be resolved.

I might get this finished a lot sooner than I had expected really.

@Udderdude: Duly noted. Which port will you be testing it in?

Share this post


Link to post
kristus said:

Looks like JHeretic support may have to go though.

That is, no more JHeretic support or it will be required? In the latter case, good luck with hi-res texture drawing (so that new ones mix fine with hi-res versions of originals), though I think you're capable.

Share this post


Link to post

He means no more, though even if this was supporting that, what gives you the idea he'd have any intent to add new resources for specific usage alongside a completely unrelated sourceport addon?

Share this post


Link to post

If it required JHeretic (and couldn't run anything else), he'd have the freedom to add stuff that only work on that, and include map elements that help better. Aren't hi-res textures > lo-res textures (not strictly by filesize)? For me they are, the such Heretic versions didn't damage anything (they didn't have anything to damage anyway :) ). And if it could be done, why not?

kristus: Nice surprise this is going to be a whole episode, and you've been working quite fast too.

Share this post


Link to post

Well, it would be nice to know why this apparently vanilla compatible add-on is "no longer feasible" on Doomsday?

Share this post


Link to post

Well. I'm not sure. But the version I have of Doomsday (dating back to 2003 though, the last version I downloaded wouldn't run) doesn't support Voodoo dolls. I had this issue with Legacy. But I managed to resolve it. Of course Graf Zahl moans about it, because he's worried that it might end up causing issues for Zdoom in the future. But if I had to worry about that, I wouldn't be able to do anything fun and still keep it cross port compatible.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...