Azuruish Posted July 3, 2015 Uhhh... I always blamed 'complevel -1' until i began make "Scythe 2 NM-Speed". On that complevel make rocketjump in MAP07 is so easy. 4 Different ways i found where i can make RJ successfully. But with complevel 2 i got some problems. No one of these 'ways' doesn't work. Wallrun doesn't work. Repeat RJ by Looper seems impossible. I'll make a few tries but i guess you will not see RJ in MAP07. If curiously: i made first episode in 2:23. 0 Share this post Link to post
Akse Posted July 3, 2015 JCD said:3ha2 d2all in 17:06Not bad. Glides are pretty fast. In map16 AV can be tamed faster. Try to smoothen your turns; it's tedious i know but it will look better. Also don't stay like a tree while a door opens. Use either door boost trick (if possible) or step back to gain some momentum.Azuruish said:But with complevel 2 i got some problems.Get used to it. Why did you even play with cl 1? 0 Share this post Link to post
AD_79 Posted July 3, 2015 Azuruish said:...jerky but whatever. I'll take jerky speed over smooth but unoptimized any day. 0 Share this post Link to post
Azuruish Posted July 4, 2015 ============================================== Scythe2 (2nd Release) D2All NM-Speed in 18:57 ============================================== Nightmare in nightmare. Фуххх. It was hot. Have you got popcorn for such show? XDAkse said:Why did you even play with cl 1? Check out Page 25 here... While i worked with Doom2 NM100 i had describe this situation. I don't use that '-1' complevel anymore. Just noticed that thing when tried RJ in MAP07.scy2_nm-speed.zip 0 Share this post Link to post
dew Posted July 5, 2015 Enough is enough. It's a shame the thread ends on such a sour note. Everyone please start posting demos in the new part 2 of the never-ending TAS demo spree!s This time with standards... 0 Share this post Link to post
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