impClaw Posted October 9, 2008 Odamex 0.4.2 has been released. Go check it out at Sourceforge or download it. Changes include: Silent BFG fixed Saving and loading of single player games has been restored A modified sdl.dll is included with the Windows packages that resolves some mouse issues Improved stability, code reduction and optmization - it runs better 0 Share this post Link to post
HackNeyed Posted October 9, 2008 Sweet! Just yesterday I was wondering when there would be an update... 0 Share this post Link to post
myk Posted October 9, 2008 It's nice to see an update. The Odasite is currently down for some reason (error 500)... 0 Share this post Link to post
entryway Posted October 9, 2008 impClaw said: A modified sdl.dll is included with the Windows packages that resolves some mouse issues There is no necessity to 'hack' SDL for fixing mouse lags. PrBoom+ (and chocolate-doom too, iirc) has small and 'funny' workaround for that about a year. Earlier prboom+ used Win32 API for mouse handling, because it is impossible to use mouse with native SDL handling - it's very laggy in some situations. On the other hand most of casual players even did not notice a problem and still can use mouse with vanilla prboom and eternity as if it works perfectly :-/ 0 Share this post Link to post
Gez Posted October 9, 2008 entryway said:There is no necessity to 'hack' SDL for fixing mouse lags. Heh. From ioquake3 readme file:Mouse Input On Windows ioq3 uses SDL to abstract away as much as possible from platform specific implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs and limitations with respect to mouse input on the Windows platform. We provide a patch against the SDL subversion 1.2 branch which fixes the following problems: 0 Share this post Link to post
ReFracture Posted October 9, 2008 The mouse is actually usable now, so I'm happy. 0 Share this post Link to post
myk Posted October 9, 2008 On my system the mouse seems okay in Odamex. I think more or less like in PrBoom+, but I get the (slight?) impression it is shakier (less smooth) in Chocolate Doom. 0 Share this post Link to post
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