Dima Posted December 24, 2001 http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/000441.html?00013 0 Share this post Link to post
Zaldron Posted December 24, 2001 Great bumpmaps example in there. They only lack self-shadowing when compared with the real array of meshes. But that's something we won't see. If you ask me, I'll say the low-poly version has no lighting conditions, since this is extracted from the hi-poly version. Imagine, you calculate the combination of light, bumpmaps, glossiness maps and shaders in your hi-poly version, and using a process called UVW Unwrap you export the new "look" of the skin into the low-poly version, therefore acquiring lighting, shadows, proper bumpmaps and a general incredible amount of detail. It's like the skin matched EXACTLY the conditions the model's on. Each frame. 0 Share this post Link to post
Alboroto Posted December 28, 2001 Well, I know shit about programming, coding and everything that has to do with modeling. But as a plain human I can tell you: They look really cool... 0 Share this post Link to post
EllipsusD Posted December 28, 2001 I have very little idea what they are talking about (though I would like to learn one day), but it seems very interresting to me. I could read this stuff all day. 0 Share this post Link to post
Zaldron Posted December 29, 2001 I have very little idea what they are talking about (though I would like to learn one day), but it seems very interresting to me. I could read this stuff all day. Perhaps I should rant even more. ;) 0 Share this post Link to post
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