Graf Zahl Posted November 26, 2008 There's a mirror in the bathroom. If that already fails for you you must have a really, really bad graphics chip. What happens? 0 Quote Share this post Link to post
JonnyFive Posted November 26, 2008 Hellbent said:Yeah, I suck at Doom. I was playing on easy skill. If it wasn't for the constant need to bandage myself, I'd probably be able to manage it. But I play Doom for fun; and for me running around bandaging myself all the time or reloading my weapon all the time doesn't add up to fun, even if the the bandage system is really cool. I think just having it be needed less frequently would make sense. Maybe think of MDK where the player's health lasted a long time (was slow to wear down). Maybe make the player have a health longevity more like that. You'll be happy to know that the new update (which will be released very soon) reduces bleeding frequency at anything but the hardest difficulty (it's tweaked a bit even at the hardest setting), and completely eliminates it on the lowest difficulty setting (if you play on "Recruit" you won't even know the bandages were ever there). 0 Quote Share this post Link to post
JonnyFive Posted November 26, 2008 Devin said:Does Intel integrated graphics (yeah yeah) really hate to use the bathroom around other people, or is there actually something on the first level that would cause integrated graphics to fail when entering the bathroom in GL mode? Awesome mod other than this, though. I look forward to playing the rest, if I can. I actually did a bunch of testing on a POS computer here at work on my lunch breaks, and it runs all right on some Intel integrated chip or other, but I don't know how that experience will vary with other chips. 0 Quote Share this post Link to post
Espi Posted November 26, 2008 I've tried to run it 3 times. First time it crashed right after trying to enter the map after plane crash. No messages or anything, it just closed. Second time I got a few seconds in the map and same crash. Third time it just froze after a few seconds and I had to kill it via task manager. Quite strange. 0 Quote Share this post Link to post
JonnyFive Posted November 26, 2008 Espi said:I've tried to run it 3 times. First time it crashed right after trying to enter the map after plane crash. No messages or anything, it just closed. Second time I got a few seconds in the map and same crash. Third time it just froze after a few seconds and I had to kill it via task manager. Quite strange. Very strange. What version of GZDoom are you using, and what are your system specs? 0 Quote Share this post Link to post
JonnyFive Posted November 26, 2008 A new version is up in the original post with a lot of the fixes and improvements that have been suggested. Let me know what you think. 0 Quote Share this post Link to post
stickguy5000 Posted November 26, 2008 I like CAH but goddamn way to hard I died more times than i could count and it's a pretty jumpy and freaky game too. 0 Quote Share this post Link to post
Espi Posted November 26, 2008 I downloaded the updated wad, still doesn't work. I'm on 32-bit Vista, video card is HD4850, and I have the latest GZDoom. Okay it was some weird driver issue. I uninstalled Gigabyte's drivers and got Ati's, and it works now. 0 Quote Share this post Link to post
Graf Zahl Posted November 26, 2008 Espi said:Okay it was some weird driver issue. I uninstalled Gigabyte's drivers and got Ati's, and it works now. Lesson of the day: OEM drivers suck! 0 Quote Share this post Link to post
bob the hellspawn Posted November 29, 2008 JonnyFive has officially dethroned Christian Bale as my hero! :D But CaH:SE still runs a bit funky on my machine...eh what the hell. mod = great 0 Quote Share this post Link to post
JonnyFive Posted December 2, 2008 A new version has been uploaded with a number of bug-fixes and some general improvements. In particular, a series of "combat styles" have been added to accomodate various preferences as to manual reloading vs. automatic reloading, bleeding level, and what-not. You pick your combat style before starting the game (it uses the class system to do this) and you'll see a small description on the selection screen of what each style entails. Let me know if you have any further suggestions or notice any bugs. I'll give it a few days and upload the updated version to the archives if no one notices anything worth fixing or changing. Enjoy. 0 Quote Share this post Link to post
JonnyFive Posted December 11, 2008 In honor of Doom's 15th birthday and CAH winning a Cacoward, I've posted the final bugfixed, tweaked version in the original post (the idgames revised upload may take a couple days to work through the pipeline, obviously). Most of the changes since the last edition are cosmetic (texture alignment, improved 3d model textures), and a couple are more substantial (added effects for some of the combat styles). In any case, thanks to everyone that checked this out. EDIT: 15th, dammit! I'm living in the past! 0 Quote Share this post Link to post
The Lag Posted December 12, 2008 very nice work completing this. i know there have been many complaints about the difficulty...but, when i originally played this during the first release i actually thought the difficulty was nice. it provided a challenge with a different gameplay focus that actually made you want to save your game during play. That play time was also very stressful because during the more hectic moments you had to worry about more than just avoiding projectiles. you had to run for cover to reload and to bandage your rapidly bleeding body. you managed to keep the gameplay-feel very similar while fixing many bugs. i do wish, however, that the bleeding hadn't been toned-down so much. that was a nice touch that helped develop a different gameplay style than the usual doom shoot-shoot-massacre. still, again, very nice work. 0 Quote Share this post Link to post
JonnyFive Posted December 12, 2008 The Lag said:very nice work completing this. i know there have been many complaints about the difficulty...but, when i originally played this during the first release i actually thought the difficulty was nice. it provided a challenge with a different gameplay focus that actually made you want to save your game during play. That play time was also very stressful because during the more hectic moments you had to worry about more than just avoiding projectiles. you had to run for cover to reload and to bandage your rapidly bleeding body. you managed to keep the gameplay-feel very similar while fixing many bugs. i do wish, however, that the bleeding hadn't been toned-down so much. that was a nice touch that helped develop a different gameplay style than the usual doom shoot-shoot-massacre. still, again, very nice work. If you prefer the more stringent difficulty, the "realistic" combat style should be more your thing, or the "Classic CAH" style which has both the higher bleeding rate and the 50% health of the original release (along with the automatic reloading that the old reloading code provided... only without the spontaneous not working). [NOTE: Combat styles were added around the beginning of the month, so if you played the original release they wouldn't be there] Also, the idgames archive should be the final version now, as it's now the version sitting in newstuff and I believe the permanent location is updated at the same time. 0 Quote Share this post Link to post
The Lag Posted December 12, 2008 ah, ok. my version didn't have the new combat styles. thanks. 0 Quote Share this post Link to post
r_rr Posted December 12, 2008 I really liked the final version. Very well balenced gameplay. 0 Quote Share this post Link to post
Liberation Posted December 17, 2008 I enjoyed that alot, its tough thats for sure. 0 Quote Share this post Link to post
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