Daiyu_Xiaoxiang Posted January 7, 2012 1ntru said:You might be mistaking this map for another. In Plutonia 2 MAP32, numerous monster fail to teleport (something like 15~20, can't remember exactly) and numerous ghost monsters are created thanks to a failed crushing ceiling. Give the map a go and you will see it! ] lol map32 Go 4 it, this map is much harder and much worst than Go 2 it. 0 Quote Share this post Link to post
blob1024 Posted January 10, 2012 Pl2.wad | Plutonia 2 map06 uv-max 09:41* sub10 was quite time consuming for my taste.pl206-941.zip 0 Quote Share this post Link to post
blob1024 Posted January 11, 2012 btw, maybe Gusta or anybody else with map editing knowledges can help me out a little: is the invulnerability reachable in map17? and if yes-how? 0 Quote Share this post Link to post
dannebubinga Posted January 11, 2012 blob: you have to sr50 through the window from the stairs 0 Quote Share this post Link to post
blob1024 Posted January 11, 2012 kk like i thought. then i just failed trying to sr ic ! thanks :) 0 Quote Share this post Link to post
blob1024 Posted January 12, 2012 vdgg said:Invulnerabilities are for wimps. eheh right! (just saying so cus my success rate on that is anyway on 20-25%) the wall and the narrow portion of the window, requires to be quite at ease with the sr50, which I'm not exactly) 0 Quote Share this post Link to post
vdgg Posted January 12, 2012 No, seriously, I saw Heretic or skepticist doing this jump in an FDA demo, personally I cannot grab it, so it is an excuse. Fortunately, I really don't think it is of any use on this map. 0 Quote Share this post Link to post
Gusta Posted January 12, 2012 blob1024 said:btw, maybe Gusta or anybody else with map editing knowledges can help me out a little: is the invulnerability reachable in map17? and if yes-how? I think, I planned this place as a Rocket Jump trick but then I found it´s also reachable by not-so-trivial St50 jump so I let it be. It was meant as super-secret anyway (not marked as secret) so you don´t need it to get UVmax. It would be helpful though:) 0 Quote Share this post Link to post
blob1024 Posted January 18, 2012 Pl2.wad | Plutonia 2 map17 uv-max 12:49* not satisfied, but I wasnt playing for more than a week after this time, and for now I can't beat it even in "much better" playing attempts want to change map anyway zZzpl217-1249.zip 0 Quote Share this post Link to post
Memfis Posted January 19, 2012 blob1024 said:map17 uv-max 12:49* Awesome! Best PL2 map. :) 0 Quote Share this post Link to post
Gusta Posted January 19, 2012 Memfis said:Awesome! Best PL2 map. :) I absolutely agree :-D I am really happy that you recorded it, blob, good job! 0 Quote Share this post Link to post
blob1024 Posted January 19, 2012 I just hated the sphere secret :P and the fact monsters never collaborated in last attempts. I hope it's not as sloppy as I feel! if cc4 will be delayed further, ill play again the level for a sub 12min time 0 Quote Share this post Link to post
blob1024 Posted January 23, 2012 Pl2.wad | Plutonia 2 map18 uv-max 10:34* I'd better not say anything about the run and the map. I'm fucking pissed about uploading this before a sub10 is achievedpl218-1034.zip 0 Quote Share this post Link to post
Memfis Posted January 23, 2012 blob1024 said:I find the final jump and exit-secret-flagged, rather silly btw. Don't really get a sense in that. Same situation as in Doom2 MAP07. If there is no secrets on the map, tally screen always shows 0% in vanilla. People avoid this by adding such "secrets". 0 Quote Share this post Link to post
blob1024 Posted January 23, 2012 Memfis said:Same situation as in Doom2 MAP07. If there is no secrets on the map, tally screen always shows 0% in vanilla. People avoid this by adding such "secrets". still, why making that sector in an area you must jump to access to? you can easily jump directly on the exit and lose an uv-max demo.. am I wrong? 0 Quote Share this post Link to post
blob1024 Posted January 23, 2012 enough Pl2.wad | Plutonia 2 map18 uv-max 10:31*pl218-1031.zip 0 Quote Share this post Link to post
Gusta Posted January 24, 2012 blob1024 said:still, why making that sector in an area you must jump to access to? you can easily jump directly on the exit and lose an uv-max demo.. am I wrong? sorry for that, my mistake. Originally this sector was much bigger so you trigerred the secret in any case. Then I had to reduce it to avoid VPOs / HOMs (while turning back and view the level from this spot) and I forgot to consider the fact thats secret can be missed now. 0 Quote Share this post Link to post
blob1024 Posted January 28, 2012 Pl2.wad | Plutonia 2 map19 uv-max 08:53* best plu2 map I've played so far. very exciting, hectic run especially in the second half very nice monster disposition and "traps" a brilliant job from the mappers imho (peroxyd method methabolist) I'm happy to get a sub9 here, there's so much which can slow down, starting from any archvile acting badass or slow spawning enemies.pl219-853.zip 0 Quote Share this post Link to post
SAV88 Posted January 28, 2012 Excellent MAP19 run! If you would approach levels 17 and 18 with the same degree of enthusiasm and persistence, you could probably push them both below 10:00. 0 Quote Share this post Link to post
blob1024 Posted January 28, 2012 thanks, I might give a try on those again later on, now I want to check for a couple of other levels such as 26 and 28. after that maybe 21 and 23 since tatsurd has 10:xx on both but since I don't know the maps, can't say if the times are already godlike or not 0 Quote Share this post Link to post
tatsurd-cacocaco Posted January 28, 2012 blob1024 said:thanks, I might give a try on those again later on, now I want to check for a couple of other levels such as 26 and 28. after that maybe 21 and 23 since tatsurd has 10:xx on both but since I don't know the maps, can't say if the times are already godlike or not I just tried them becasue they had been undone. Their records of mine aren't hard to beat. Anyway, I'm looking forward to your runs. 0 Quote Share this post Link to post
pa1ny Posted January 28, 2012 It's just amazing. Great job, blob! 0 Quote Share this post Link to post
blob1024 Posted January 31, 2012 Pl2.wad | Plutonia 2 map26 uv-max 09:04* yea, close to 9min barrier, but since my first aim was sub10, I'm already.. "worried" enough by the fact I waited 4,5 or 6 record exit before being "satisfied" not so lucky beginning, rest went well, ammo usage pretty calculated like wished ps: the ammo in first part are very scarce, thats why using some rockets is practically a must, unless the infights in the green armour area goes awesome (exiting with 30shells and 10sec faster than I did here happened once or twice) sadly that's pretty much luck based, since the spiders often blocks the way so running around them isnt doable most of the times and you got to wait them or the cacos to do.. something nice :P edit: forgot to mention it: the music is really pumping after 2minutes, I liked it.pl226-904.zip 0 Quote Share this post Link to post
blob1024 Posted February 5, 2012 Pl2.wad | Plutonia 2 map28 uv-max 11:48* fair time, but unlucky waste of time in a few case ;)pl228-1148.zip 0 Quote Share this post Link to post
Daiyu_Xiaoxiang Posted February 7, 2012 Ah nice time blob1024. I am looking forward for your playthough of map29, that map is ridiculously hard and huge. 0 Quote Share this post Link to post
blob1024 Posted February 7, 2012 Daiyu_Xiaoxiang said:Ah nice time blob1024. I am looking forward for your playthough of map29, that map is ridiculously hard and huge. umh actually I didnt plan to play that level, but who knows :o 0 Quote Share this post Link to post
didierbertrand Posted February 16, 2012 map 12 nightmare speed in 01:31p212n131.zip 0 Quote Share this post Link to post
Akse Posted February 16, 2012 didierbertrand said:map 12 nightmare speed in 01:31 Impressive! 0 Quote Share this post Link to post
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