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Speed of Doom - Megawad Project *FIXED RELEASED*


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Thanks people, once again. :)

For my maps, I try to emphasise more on layout structures and architectures with some sort of classical style amongst it. Expect varieties of unorthrodox layout designs, especially Darkwave0000's maps. I swear he's a natural, he started mapping only recently, and has improved a lot, I envy his designs sometimes. :P

Anyways, progress report, doing some sketches for Map13 and 21, got some awesome ideas. Darkwave0000's chugging along nicely.

@Mechadon: It would be awesome if you could test it later. ;) At the moment, the beta-testers are pretty quiet, I guess they are quite busy, heh.

One screenie to add value to the post:

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Hey look.... another green screenie. :P

Looking really good though. The designs are really original and at the same time they somehow maintain 'classic' kind of feel, which is hard to do imo. Keep up the good work. Am looking forward to this one.

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  • 2 weeks later...

*creeps in*
Thanks Kyka and butts. :)
Here's another screenie, and no, it's not entirely green! :P

Despite these green screenies, just gotta remind that the megawad isn't completely green at all, just a nice mixture of themes. Nothing's more enjoyable than changing themes to map with. (although the majority of the first episode will be greenish :P)

Map06,13,17,21 have been completed. The project's pretty much halfway now. 16 maps done.
*creeps out*

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  • 2 months later...

Looks pretty sweet. I'm glad this isn't dead, I had been looking forward to it since it's announcement. How many maps have you completed now?

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Looking very good indeed.

BTW it amazes me how so many people use the episode 4 sky. E4 sky is used for a few levels in WOS.

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Looks good! Echoing the relief that this project is still alive. :)

The midtex railing on the right side of the latest shot looks misaligned around the corner, and it might look better with the shorter version of that railing, but otherwise looks good to me.

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Thanks people. :)

@Reevys: So far, 18 maps are completed fully, with many others in the work, we're taking our time now. Now am working on Map27. I've done 12 maps with 4 more to go. Darkwave's finished 6 with 10 to go. We're getting there. ;)

@pcorf: IMO, the episode sky 4 is unique, it gives the maps excellent atmosphere, somehow it makes the lightings seem to differ. Nevertheless it is hard to find a nice original sky that is as good as episode 4's.

@esselfortium: Misalignment fixed, heh. The shorter version does seem to fit better, thanks for the suggestion. :)

@Clusterone: You are quite very welcome to beta-test. If you're up for hard maps then Map32 should be right for you. ;)

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Ok thank you Joshy :D Do you have a link to it? or them?
I'll let you know if I see any errors or anything too if you want :)

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  • 1 month later...

Progress has been made!




We are getting close to getting all the maps completed, but we're still taking our time as necessary.

I have some requests: We'd like to have new graphics for the project to give the megawad a unique/idiosyncratic feel.
We need a titlepic, intermission pic and a status bar (is there any more?), would anyone be interested in making them for the project? I'd appreciate it, thanks in advance. :-)

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Do you still want me to do the three tunes you ask for for this project? :P

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Actually that would be great. There are some maps that uses music from other games like Duke Nukem and Hellcore2.0, so your tunes would be greatly appreciated. :3 Thanks.

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  • 2 months later...

Yay, more progress has been made, and not that much left to do now.
Basically, my portion of maps only need some fine tuning/tweaking and heavy playtesting/speedrunning (brace yourself betatesters :P ) while I wait for my other half, Darkwave, to complete some more maps. The graphical part needs completing (Someone is working on the fonts and perhaps the status bar too, not sure if he is covering the titlepic and intermission screen as well, might need someone to help out with that) Music is pretty much done, just waiting on a few more songs. Many thanks to those who has helped us out so far. :-)

Realistically, I believe the release date is looking more likely to be done around November.

Some more screenies:


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It's gonna be the Wad of The Year, guys, I have no doubt! (at least what can I say as one of the testers)

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Wow. I kinda forgot about how good this was turning out. I'm excited.

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  • 2 months later...

We're inching closer towards completion, inch by inch by inch. Some maps have been completed and some nearly finished. Graphics have been nearly fully replaced, many thanks to Mechadon. It's looking likely the release will be around early December/Late November perhaps.

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  • 3 months later...

:-)
Ladies and gentlemen, the project is completed... well *nearly*.

All the maps have been completed, and now awaits the testing stage which should probably go for several weeks before the first public release. We're feeling really good about this megawad, and very happy with our work. It has been a year pretty much which isn't half bad, although it doesn't contribute much to the connotations of the title Speed of Doom, heh (Well, the story and the basic concepts of fast and fresh maps for most plus attention to speed-running/demo recording should be enough to justify it :P)



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Wow @ First screenshot of last post.
I'm glad this is (finally) completed! Looking forward to play this, good luck with the testing. This is gonna be great. :P

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Ladies and gentlemen, this really IS a project that you can look forward to!
Great job Joshy and Darkwave!

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I remember reading about this a year ago before joining Doomworld so I'm definitely looking forward to play this soon.

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Really awesome to see this on the verge of being released. Oh and be sure to check your PM inbox for goodies :D

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