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Well. Me neither. But from what I gather it's ok to use it for modding just don't let people take it from your mod and use in their. But direct them to the source.

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Timeline, though I can't find on what past thread this was linked to right now.

The terms of use seem pretty straightforward. You can't use the stuff outside your creation itself in any way. Gaming stuff must be non-commercial while other stuff can be commercial.

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myk said:

Timeline


Well, I appreciate this anyway, as we weren't all around in '02.

Yeah, the limitations are a little weird. I think that this artist didn't anticipate the .WAD format, in which any used resource is easily ripped by anyone else. Still, I'm sure it's legal to use these textures as long as we don't also include the texture image files outside the wad file or something silly like that.

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Creaphis said:
Well, I appreciate this anyway, as we weren't all around in '02.

Ah right, how could I forget the newbs!

I think that this artist didn't anticipate the .WAD format, in which any used resource is easily ripped by anyone else.

I bet he must be aware some games use the equivalent of ZIPs which are even more straightforward to unpack, so I doubt it.

In environments where people respect copyrights, they check what the author permits and don't base their actions on what they can get away with. If not, making copyright requests in regard to text is nonsense, because it can very easily be copied anywhere by various methods.

One could request attribution, another the use of necessary fragments only, yet another full use only under certain mediums. None of which is particularly more enforceable.

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These are very well made and would look good in Zdoom. As long as you give him credit, since we're using it in a free thing, it SHOULD be okay. Of course, to play it safe, if worse comes to worse you can just ASK the author about specific use first.

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Here is the list used in the Hokuto Project ressources.

Graphics :
- http://www.davegh.com
- http://www.cgtextures.com
- http://www.grsites.com/textures
- http://www.mayang.com/textures
- http://www.louvre.fr

Fonts sources :
- http://www.dafont.com/fr
- http://www.typografski.de - DESTROY Font by Heinrich Lischka
- http://www.larabiefont.com - CRETINO Font by Ray Larabie
- http://www.blambot.com/ - MANGA TEMPLE Font by Nate Piekos

Power-ups sources and special animated effects (for character sprite animation) :
- http://www.fightersgeneration.com
_______

I quoted all of them in the help menu to fit their credits demands. Some of them confirmed by e-mail that this was allright.

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Very cool. I am going to bookmark that page for future reference. It looks like you could make some great castles with those textures.

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The unique problem I had to work with his textures was Doom 256c Palette...

Also some textures are not patterns and you needed to convert them using a drawing program such as Photoshop.

Still surprised to see that this website was not known by the Doomworld community.

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iceman57 said:

The unique problem I had to work with his textures was Doom 256c Palette...

That's not a very unique problem.

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Craigs said:

Pretty sure he meant only. :P


Indeed :D
Apologies for my english mistakes.

Around 50% of textures from "Davegh" website can be directly used in Doom without real modifications of their palettes.

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