dsm Posted December 30, 2001 The weapons and monster balance is great, what else can you ask for? - Weapons balance? GREAT? ROFL, ROFL, ROFL! I admit that some of the monsters are great (love the Ogres, Fiends and Shamblers), though. 0 Share this post Link to post
Fredrik Posted December 30, 2001 Yes, Quake has a terrific weapon balance. 0 Share this post Link to post
dsm Posted December 30, 2001 Yes, Quake has a terrific weapon balance. Hmm, funny that I keep hearing the opposite. Anyway, I won't dig any further into the discussion as it seems to me that Quake1 is one of some peoples' favorite games (and I know that I hate when people bash MY favorite games). 0 Share this post Link to post
læmænt Posted December 30, 2001 Fiends and Shamblers rule; Ogres are way too powerful IMHO. Well, actually fiends and shamblers are way too powerful too. But shamblers are supposed to be powerful, and fiends are just so damn cool. Ogres are annoying. 0 Share this post Link to post
Lüt Posted December 30, 2001 - Weapons balance? GREAT?Of course. You get just what you need and nothing else. You're usually always right on the edge of running low on ammo but still having just enough to complete the required scene. Keeps you on your tip-toes all the way through. 0 Share this post Link to post
læmænt Posted December 30, 2001 Yeah, Doom was much easier in that sense. But of course, since doom was the first real FPS, the difficulty had to be low. 0 Share this post Link to post
læmænt Posted December 30, 2001 Bah. It was not a real FPS, it had many arcade elements (score, lives etc.). Doom defined the genre. 0 Share this post Link to post
dsm Posted December 31, 2001 Fiends and Shamblers rule; Ogres are way too powerful IMHO. Well, actually fiends and shamblers are way too powerful too. But shamblers are supposed to be powerful, and fiends are just so damn cool. Ogres are annoying. Ogres too powerful? ROFL! You get just what you need and nothing else. You're usually always right on the edge of running low on ammo but still having just enough to complete the required scene. Keeps you on your tip-toes all the way through. You get *just* what you need? I always finish the maps having loads of ammo, leaving a few ammo crates behind me - just like Doom. Anyway, I thought we were talking weapons balance - not ammo balance. And the thing is: The rocket launcher is a better weapon than that sucky lightning gun = lousy balance of weapons. Anyway, most of the weapons in Q1 sucks compared to Doom's - the shotguns are both wimpy, the nailguns are lousier versions of the chaingun (slow projectile speed), and I've already mentioned the Lightning gun. I only like the grenade launcher and the Rocket launcher. But this is only my opinion. 0 Share this post Link to post
Bane Posted December 31, 2001 heh, only thing i remember about quake1 was horrible sounds, tehy made me almost deaf. 0 Share this post Link to post
Bane Posted December 31, 2001 On a different note, what FPSs are people most looking forward to in 2002? doom1 0 Share this post Link to post
Fredrik Posted December 31, 2001 Quake1's weapons: Axe - Who cares Shotgun - Lame Double-barreled shotgun - Kickass weapon, good feeling Nailgun - Sucks. Too slow and very ugly Super nailgun - One of the sweetest weapons ever. Whoo. Grenade launcher - Yay. Spread 'em out Rocket launcher - Big brown metal penis Thunderbolt - Kill people in DM :P Q1 is a damn good game. The gameplay rocks. Although some of the weapons suck, they ARE well balanced. The monsters too. Ogres rule. 0 Share this post Link to post
Kid Airbag Posted December 31, 2001 On a different note, what FPSs are people most looking forward to in 2002? doom1No, now go away. 0 Share this post Link to post
dsm Posted December 31, 2001 Quake1's weapons: Axe - Who cares Shotgun - Lame Double-barreled shotgun - Kickass weapon, good feeling Nailgun - Sucks. Too slow and very ugly Super nailgun - One of the sweetest weapons ever. Whoo. Grenade launcher - Yay. Spread 'em out Rocket launcher - Big brown metal penis Thunderbolt - Kill people in DM :P Q1 is a damn good game. The gameplay rocks. Although some of the weapons suck, they ARE well balanced. The monsters too. Ogres rule. The double-barreled shotgun has a decent sound, but seeing as how I usually expect the Db shotgun to make a deafening roar, this one sounds wimpy in comparison to Doom 2's or Q2's. Super Nailgun - has cool firing sounds - but at the time Q1 was released I expected minigun-based weapons to at least have a spin-up delay (id didn't put that into a game until Q2!). I expected Q1 to have some new gameplay ideas - it had none worth mentioning. That's one out of many reasons why Q1 turned me off. Q2 is a damn good game too, much cooler weapons, but it's just too easy. 0 Share this post Link to post
Fredrik Posted December 31, 2001 Arh, yeah, the sounds in Quake are crap (what else would you expect of something nIn?). But the weapons are still good. 0 Share this post Link to post
Ralphis` Posted December 31, 2001 YOU THOUGHT YOU COULD WIN THAT EASY? 0 Share this post Link to post
Fredrik Posted December 31, 2001 As far as Quake2 goes, it's really cool with the graphics, weapons, etc. I just think the whole story thing in the game is not very convincing. I hope they stay away from too much story in DOOM3. 0 Share this post Link to post
Ralphis` Posted December 31, 2001 Well, in today's games its hard to not have a story. Back in the doom days they couldn't play in-game videos and all that fun stuff. If it's story driven like HL but still keeps the doom flavor I'll like it 0 Share this post Link to post
dsm Posted December 31, 2001 As far as Quake2 goes, it's really cool with the graphics, weapons, etc. I just think the whole story thing in the game is not very convincing. I hope they stay away from too much story in DOOM3. Sorry to break yer hope, mate, but id has already said that they are going for a strong story. Personally, I'm happy about Doom 3 having a story. 0 Share this post Link to post
Fredrik Posted December 31, 2001 Yeah, well, I have no problem with a story. But when you get cutscenes and TOO many "mission objectives", then it gets boring. 0 Share this post Link to post
dsm Posted December 31, 2001 I wouldn't mind a few cutscenes - as long as your character doesn't appear in them. Mission objectives don't seem too likely as the game seems to be having the same survival-horror theme to it as the old games. I wouldn't mind a sort of field computer analyzing the situation and coming with suggestions (not always the best ones) to how you proceed - as long as the whole gameplay isn't built up around it like Q2's. 0 Share this post Link to post
Fredrik Posted December 31, 2001 I don't like the field computer concept. Better off if everything except the doomguy and the demons is dead... 0 Share this post Link to post
zark Posted December 31, 2001 I agree, no field computer. Not excessive amounts of objectives either. 0 Share this post Link to post
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