Captain Red Posted March 22, 2009 I can run the game just fine in windowed mode, but in full screen mode it displays a "no input" message like the one you would see if you unplugged the monitor from the computer. what's wired is that it didn't used to do this. I made no real changes to my computer and while I have recently updated my version of Gzdoom, it did the same with the old version as well. What's all this about then eh? 0 Quote Share this post Link to post
Graf Zahl Posted March 22, 2009 This sounds like your monitor and graphics card can't agree about the refresh rate they can support. Normally a monitor tells the grapbics card what it can support but some apparently send incorrect information so the attempt to set the best refresh rate fails. Try setting gl_vid_refreshHz to specific values that you know to work with other software. 0 Quote Share this post Link to post
Captain Red Posted March 22, 2009 I tried 60, 70 and 75 and it did the same thing :/ 0 Quote Share this post Link to post
Graf Zahl Posted March 22, 2009 Have you checked the resolution GZDoom is trying to set? Does other OpenGL software still work? 0 Quote Share this post Link to post
Captain Red Posted March 22, 2009 The resolution is set to 1024 x 768. as for other OpenGL stuff... not sure. can you give me an example of something I can test it with? like a demo or some such? Edit: the original Unreal Tournament runs with the OpenGL renderer. Dose that help? 0 Quote Share this post Link to post
kimo_xvirus Posted March 22, 2009 I had this problem before, it was on an old PC I no longer have I got "Out of Range" message or something like that in fullscreen when resolution was 640 x 480 I changed it to 640 x 400 and it worked fine 0 Quote Share this post Link to post
kristus Posted March 22, 2009 Captain Red said:Edit: the original Unreal Tournament runs with the OpenGL renderer. Dose that help? I thought Unreal was strictly D3D. 0 Quote Share this post Link to post
Captain Red Posted March 23, 2009 Unreal tournament came with an 'experimental' OpenGL renderer. to access it you have to select "show all" instead of "show compatible" when selecting the rendering device. I remember it working but D3D ran better... kimo_xvirus said: I had this problem before, it was on an old PC I no longer have I got "Out of Range" message or something like that in fullscreen when resolution was 640 x 480 I changed it to 640 x 400 and it worked fine ] Set it to 640 x 400. No difference. 0 Quote Share this post Link to post
Graf Zahl Posted March 23, 2009 What graphics card are you using? 0 Quote Share this post Link to post
Graf Zahl Posted March 23, 2009 I was somehow hoping you'd say 'Intel'. ;) Nevertheless, do you have problems with any other program? Have you tried other OpenGL Doom source ports like Doomsday or Vavoom? 0 Quote Share this post Link to post
ReFracture Posted March 23, 2009 Captain Red said:Unreal tournament came with an 'experimental' OpenGL renderer. to access it you have to select "show all" instead of "show compatible" when selecting the rendering device. I remember it working but D3D ran better... Use this for Unreal Tournament. http://cwdohnal.home.mindspring.com/utglr/ That is the best renderer available. I've had opengl based zdoom engines start at 125 Hz for no damn reason before, causing a blank screen when I run it.. but never gzdoom. 0 Quote Share this post Link to post
Captain Red Posted March 24, 2009 Graf Zahl said:I was somehow hoping you'd say 'Intel'. ;) Nevertheless, do you have problems with any other program? Have you tried other OpenGL Doom source ports like Doomsday or Vavoom? Doomsday works fine. 0 Quote Share this post Link to post
Captain Red Posted April 8, 2009 ***UPDATE*** It's suddenly working fine now :S 0 Quote Share this post Link to post
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