Mechadon Posted June 14, 2010 esselfortium said:It's worth noting that Eternity, as of SVN revision 1212, now has joined ZDoom and PrBoom-Plus in supporting ZDBSP's uncompressed extended nodes format. I've tested it in combination with DB2's built-in sidedefs compression to successfully load a map with well over 70,000 sidedefs in it. Whoa, awesome :O. When did PRBoom+ get support for it? Something tells me it was announced or said somewhere, I just haven't been paying much attention :P That's awesome news for me though! I could go back in my Vela Pax map and re-add some things I had to take out. Also I'm surprised I haven't posted more in this thread. Your latest shots look absolutely amazing Doom Marine! I really love those ghostly looking faces in the walls. 0 Quote Share this post Link to post
Doom Marine Posted July 3, 2010 http://farm5.static.flickr.com/4081/4758382327_713eb81d6a_b.jpg Deus Vult II learned E1 and subsequently assimilated it. 0 Quote Share this post Link to post
z0diac Posted July 4, 2010 Fuck. I rarely post here, but your avatar and impressively motivating retro-inducing level-design made me do it. Keep it up good sir. 0 Quote Share this post Link to post
gun_psycho Posted July 4, 2010 That shot's looking nice. I'm loving the E1 feel this is showing. 0 Quote Share this post Link to post
The Pursuer Posted July 4, 2010 Doom Marine said:pic A retro themed level? Glorious. 0 Quote Share this post Link to post
Mr. Freeze Posted July 4, 2010 Not to be a killjoy, but I hope you do something inspired with that E1M1 recreation. I've played through so many recreations of that level, I'd be bummed if it didn't throw a surprise or two at me. 0 Quote Share this post Link to post
TMD Posted July 5, 2010 Mr. Freeze said:Not to be a killjoy, but I hope you do something inspired with that E1M1 recreation. I've played through so many recreations of that level, I'd be bummed if it didn't throw a surprise or two at me. The lack of surprises would be the biggest surprise of all time. Bigger than going to that cave and finding out Jesus disappeared, thats how big a surprise we are talking. DVII can redeem your soul (but not mine, because I just made this post) Also, that avatar is <3 0 Quote Share this post Link to post
SYS Posted July 5, 2010 Methinks a DVII interpretation of E1M1 will either be understated, or riddled with surprise monster rape. 0 Quote Share this post Link to post
Xaser Posted July 5, 2010 Considering it's Deus Vult, I don't think we have to worry about the former situation. :P Knowing Huy's knack for making maps that play like awesome, I'm confident he'll make it kick ass in some way or another. [/unintentionalsuckup] 0 Quote Share this post Link to post
Philnemba Posted July 5, 2010 I pretty much agree on Xaser's point of view of this new pic. I personal believe that Huy could turn e1m1 into some kind of creative Slaughter map that can be potentially epic as hell. 0 Quote Share this post Link to post
Doom Marine Posted July 6, 2010 E1 means E1 gameplay. No weird contortion of the E1 concept here. 0 Quote Share this post Link to post
Doom Marine Posted July 6, 2010 http://farm5.static.flickr.com/4119/4765590605_fd26c6db86_b.jpg 0 Quote Share this post Link to post
Doom Marine Posted July 6, 2010 Clarification: a series of E1 maps will now be the opening act of DVII. Gameplay-wise, it should not have anything that Ultimate Doom doesn't have. Target difficulty is around E1 on UV. 0 Quote Share this post Link to post
Kira Posted July 6, 2010 Why not? Original maps are put later in the set? 0 Quote Share this post Link to post
Xaser Posted July 6, 2010 Not to knock the work at all (looks great so far), but having solely remakes as the first few maps might not be the best way to start it since players won't be exposed to most of the all-new content until later on-ish. Sure, most players will have been familiar with DVII's first edition anyway, but it's still a slight concern. Perhaps mixing the E1 'makes with a couple of other maps, as a random thought? 0 Quote Share this post Link to post
Kira Posted July 6, 2010 Looking at the screenshots it looks like an original E1 tribute. It shouldn't be a problem because it is fresh enough IMHO. 0 Quote Share this post Link to post
Xaser Posted July 6, 2010 Eh, it'll work either way. Not sure why I seemed so concerned about it. I make odd posts when I'm sleep deprived. :P 0 Quote Share this post Link to post
gun_psycho Posted July 6, 2010 One question: will the last E1 map be in the vein of E1M8? 0 Quote Share this post Link to post
Insane_Gazebo Posted July 6, 2010 I've rarely been a fan of 'classic' techbases, though I have a hunch I'll enjoy yours quite a great deal. :) 0 Quote Share this post Link to post
Doom Marine Posted July 6, 2010 gun_psycho said:One question: will the last E1 map be in the vein of E1M8? Three E1 maps are planned, and no E1M8, that was probably one of the weakest levels as far as E1 goes. 0 Quote Share this post Link to post
TimeOfDeath Posted July 6, 2010 I thought it was good as a boss map and had cool ideas. Like, all the barrels at the start with the demons. And the long hallway that lead you to the two barons. Then the walls lower when they die and reveal a huge outdoor area. EPIC. Then the rising stairs lead you into darkness and you're getting attacked by monsters and you can't do shit to defend yourself and you're like "wtf Im gonna die!!!", then you beat the level. 0 Quote Share this post Link to post
Pedro VC Posted July 6, 2010 This shit looks awesome D= Also, what happened to mapping and trolling? 0 Quote Share this post Link to post
gemini09 Posted July 6, 2010 Indeed - I agree. The two Barons actually pose a serious threat in that area with specters and explosive barrels scattered around. The only weapon you had was the shotgun, and it takes a lot of shots to take down a single Baron with it. Eventually the walls disappear and reveal a giant pentagram. It was certainly different from the rest of E1 but it was also the transition to the hell-aspect of the following episodes. 0 Quote Share this post Link to post
Doom Marine Posted July 7, 2010 E1M8? http://farm5.static.flickr.com/4093/4770144597_4f4ab7c4fd_b.jpg Exploding barrels don't make a whole lot of sense in hell, so in their places are explosive volcanic rocks. *Volcanic rocks are not barrel replacements. The barrel is still intact. What you get in DVII are two different exploding object types. 0 Quote Share this post Link to post
gemini09 Posted July 7, 2010 That's a majestic looking gate. Ya know what struck me as a cool idea? A new object to replace the exploding rocks, that works like a static enemy, IE something like the thing "eye in green stuff" that attacks the player with death-rays when the player gets close to it, and otherwise remains static. Or the floating fireball thing, to glow and cause player damage when the player gets close. Those two items are perhaps a tad bright for that area but you could easily darken them in Photoshop. 0 Quote Share this post Link to post
Doom Marine Posted April 7, 2011 Surprise, it's still going: http://farm6.static.flickr.com/5024/5597740906_a15c01c5bb_b.jpg http://farm6.static.flickr.com/5184/5597159185_872fa908e4_b.jpg http://farm6.static.flickr.com/5269/5597159237_c8f9a95b6e_b.jpg 0 Quote Share this post Link to post
Alfonzo Posted April 7, 2011 Holy mother of... Never mind the first person screenshots, the automap looks like the mutable entrails of some mythical monster! Impressive doesn’t even cover it. 0 Quote Share this post Link to post
Shanoa Posted April 7, 2011 I'm speechless at the awesomeness of these screenshots. 0 Quote Share this post Link to post
General Rainbow Bacon Posted April 7, 2011 Awesome, you are a very talented and patient mapper. Can't wait for this. 0 Quote Share this post Link to post
Insane_Gazebo Posted April 8, 2011 Great to hear you're still with us. Looks fantastic. 0 Quote Share this post Link to post
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